Is this for Christmas tree lights, or what? I'll agree with Miss B that if there are a lot of lights, it will be better to make the lights emissive.How would it be possible to light these?
I'll let Janet explain what the lights are for, but basically, they'll be wrapped around something as you would wrap them around a tree, and they're nice lights.Is this for Christmas tree lights, or what? I'll agree with Miss B that if there are a lot of lights, it will be better to make the lights emissive.
In P9+ Firefly, I would duplicate the light bulb array mesh, "shell" it inward slightly in a modeler program, and use that new mesh as an (unseen) IDL emitter.
In Superfly, it's much easier; add lightcasting boost nodework to the light bulbs.
If you can show a pic or give a verbal description of what you want to light up, that would help.
Raising the ambient would cast a little light, but not with the strength you would expect from the apparent brightness of the bulbs. Using a LightPath node with a pair of math nodes (as magnifiers) will enable the "emitter" lights to actively cast light. It is the difference between the amount of light diffusively bounced off a passive object, versus the amount of light broadcast out from a luminous source source....duplicate the mesh and inset it... liquid in drinking glasses, so a very good suggestion. I just thought raising the Ambient on the materials of each light she wants "lit" would give the light a glow.
As far as your suggestion for SuperFly lighting, what nodes would you suggest for a lightcasting boost?
Ahhhh, good information. Thanks!Raising the ambient would cast a little light, but not with the strength you would expect from the apparent brightness of the bulbs. Using a LightPath node with a pair of math nodes (as magnifiers) will enable the "emitter" lights to actively cast light. It is the difference between the amount of light diffusively bounced off a passive object, versus the amount of light broadcast out from a luminous source source.
Oh no, not good news. I think I've always read about TinkerBell in most of your comments in various forums. I always liked how you named each of your workstations. Makes talking about them interesting.Once I see what Janet is trying to light up, I'll try firing up workstation Cameron, and hope she's intact. Two of my workstations (TinkerBell and Galadriel) have lost their C drive connection, and I'll need to modify them to use a PCI/PCIe RAID card and rebuild their C drive. Workstation Urania's secondary drive died, and that contained my older (pre-UAC) programs, my Poser runtime, my scene and modeling files, and my tut screenshots. I'm having a bad computer summer.![]()
I often apply the anisotropic node to water or jewelry to get that sparkly starlight effect.I kinda like the graininess. Light looks that way to m sometimes.