RobZhena
Adventurous
Jen 3 would be my first freebie. I used @shvrdavid's shrink wrapping technique (TUTORIAL The Morph Brush: Transfering FBMs to other characters.) to scale Pauline to match and transfer the G3F torso, legs, and head contours to Pauline using the G3F figure exported from DS as an obj. I left the arms, hands, and feet alone. I generated a FBM and then did some smoothing work with the morph brush. The result is a CR2 that merely resembles G3F with the base Pauline texture.
My reading of the Poser 11 EULA is that I can distribute the result. Per the EULA:
I would be grateful if someone who uses P11 under Windows and OS X would be willing to see whether the thing works. If you start a conversation, I can send you a dropbox link to the zip file. Thank you!
My reading of the Poser 11 EULA is that I can distribute the result. Per the EULA:
- “Vendor Resource” means content that is included with or part of the Program that is specifically identified in the Documentation or listed in this EULA as a Vendor Resource. The following figures, their figure geometries and their associated textures are Vendor Resources:
Pauline
Pauline Casual
Paul
Paul Casual
Vendor Resources may be used to create derivative works based on the Figure files, geometry or texture maps. In addition to the rights granted for Restricted Content you may use Vendor Resources for the following:
Create and distribute derivative figures and figure clothing based on the geometry and character files.
Create and distribute textures maps based on the figure’s texture maps.
Create modified of improved character files for the figures.
Export the modified or derivative figures for inclusion in game engines.
You may not:
Distribute the unmodified character files, geometry or textures.
Repackage the unmodified Vendor Resources for use in software other than the Program.
Derivative works created with Vendor Resources become the property of the author. Ownership of the actual Vendor Resource remains with the Company.
Create and distribute derivative figures and figure clothing based on the geometry and character files.
Create and distribute textures maps based on the figure’s texture maps.
Create modified of improved character files for the figures.
Export the modified or derivative figures for inclusion in game engines.
You may not:
Distribute the unmodified character files, geometry or textures.
Repackage the unmodified Vendor Resources for use in software other than the Program.
Derivative works created with Vendor Resources become the property of the author. Ownership of the actual Vendor Resource remains with the Company.
I would be grateful if someone who uses P11 under Windows and OS X would be willing to see whether the thing works. If you start a conversation, I can send you a dropbox link to the zip file. Thank you!