Someone in the Daz forums was looking for something like this. I had tested one out while making irising openings for my Star Storm product, and still had the geometry file. I still had the .duf file, too, but had inadvertently deleted the .dsf file. So was able to copy hierarchy back to the geometry, but still had to do some re-rigging. Anyway...
Just a simple figure consisting of a square rim and 12 curved door segments, each rigged so that they can move individually. There is also a control to open them all simultaneously, irising open.
This is uv mapped, but no textures included. I just applied iray shaders for the promo pics. Unrestricted use, feel free to use this in your projects.
![Closed.jpg Closed.jpg](https://community.hivewire3d.com/data/attachments/2/2918-1dbaaf4cc029705ba6e555cbbcc1a1ec.jpg)
![Open.jpg Open.jpg](https://community.hivewire3d.com/data/attachments/2/2919-466321c177ff791191276de06ef8abed.jpg)
![Open50.jpg Open50.jpg](https://community.hivewire3d.com/data/attachments/2/2920-5475a5dbc3be9addff0f5c513813f003.jpg)
Just a simple figure consisting of a square rim and 12 curved door segments, each rigged so that they can move individually. There is also a control to open them all simultaneously, irising open.
This is uv mapped, but no textures included. I just applied iray shaders for the promo pics. Unrestricted use, feel free to use this in your projects.