• Welcome to the Community Forums at HiveWire 3D! Please note that the user name you choose for our forum will be displayed to the public. Our store was closed as January 4, 2021. You can find HiveWire 3D and Lisa's Botanicals products, as well as many of our Contributing Artists, at Renderosity. This thread lists where many are now selling their products. Renderosity is generously putting products which were purchased at HiveWire 3D and are now sold at their store into customer accounts by gifting them. This is not an overnight process so please be patient, if you have already emailed them about this. If you have NOT emailed them, please see the 2nd post in this thread for instructions on what you need to do
He Ain't Heavy

He Ain't Heavy

Work in progress- poses for Dusk
Work in progress- poses for Dusk
Nice pose and post work. Hard to get that weight in a posed figure. You've done a good job so far.
Thank you.

Arguably, the tank tops are incorrect, and you know what we need in clothing? Shirts with the sleeves rolled up!

For those that are interested, this image has very little postwork. Almost all the work was in setting up the pose/camera/lighting/render settings to give the look I wanted. The age and therefore less realistic look of some of the clothing items was what led me to aim for a deliberate toon style, so that I was working with the materials and modelling rather than fighting them. Poser's toon render plus coloured lighting can give some really interesting effects. Postwork consisted only of creating the background, layering the rendered image over the top of it, and then painting on the bloodstain via a few further layers in Paintshop (unless you also count the time spend googling for images of real bloodstains to get ideas for what it might look like. I research for my art, but I don't go as far as stabbing myself to make bloodstains for reference!). Also for the interested, clothing is Dusk's tank-top (Hivewire), M3's Desert Soldier (Daz) fitted to Dusk in Poser's fitting room, and V4's dog tags (Daz) positioned manually with a touch of magnet tweaking. Dusk's textures are the base texture and Rodrigo.

Media information

WIP - Current
Added by
Date added
View count
Comment count
0.00 star(s) 0 ratings

Image metadata

File size
264 KB
900px x 800px

Share this media