I know it is done in some way but have forgotten how.
Say I want a glitter shader on my existing texture map, how do I make that preset work to do that so it retains my maps?
I'd like to be able to use one shader preset across any texture set up.
Say I want a glitter shader on my existing texture map, how do I make that preset work to do that so it retains my maps?
I'd like to be able to use one shader preset across any texture set up.