Seliah, he's lookin very good!
This is looking great Seliah! What a neat and distinctive character you are making!
That's what I like about him. I often like characters that are "unique", rather than just another pretty face. Though I do like those too . . . obviously.
I'm really glad he's meeting with everyone's approval.
Maybe I am a little too nit-picky about the surfaces and materials, but I just can't ship something out that I'm not happy with! LOL But this is definitely the final form of the base/distance materials.
As far as his morphs go... I made very extensive use of all of his currently available Head morph packages in our store here. Especially Chris' add-on head morphs! It is literally impossible for me to put out a character that looks like a stock figure... if the character does not have some kind of personality, they don't live for long in my head. LMAO While I intended Nataani's morphs to resemble more of a Pacific Coast tribal man, the morph seems to change it's appearance depending on what hair and skin and clothing is used on the figure. This is not necessarily a bad thing, as it does mean he can be used in a variety of situations and scenes.
Here's a quick screenshot of the head options... I have saved out all of these MATs and they have proper rendered thumbnails now. I did two different styles of thumbnails so that there is no confusion about which ones are the clean skin options and which ones are dirty skin options. I know some folks go by the thumbnails, while others go by the label on the thumbnails, so hopefully this will work for both types of artists.
So there are a total of 12 face options here; six clean and six dirty... I am making the body and limb MATs now. ^_^
And as an FYI, this is kind of what the Poses folder looks like for Nataani. Please note that I mostly have NOT done rendered thumbnails on the poses yet. I always wait until I have the "final" versions saved before I do the thumbnails. Yes, you will have 10 full body poses, but you will also have a lot of partial body poses to work with as well... so you won't be stuck with just those ten, you can pretty much mix and match the partials as much as you want to get whatever you're looking for.
The poses will most likely require manual adjustment if being used on other Dusk shapes, since I built them on Nataani... I'll get a comparison shot up here soon of Nataani next to a base, out-of-the-box Dusk so you can see what I mean. He's a bit shorter and a little stockier than our base Dusk, so things like hands/fingers especially where they meet thighs or the cowboy hat will be the most likely culprits needing some tweaking when used on other Dusk shapes.
Anyway - this is a quick screenshot of Nataani's Pose folder.
If you prefer to have the poses under Dusk/Poses, you can of course just cut and paste the Nataani/Poses folder to that location. I just put it here to kind of keep his package all together in one place.