Glitterati3D
Dances with Bees
For content creation I have tried staying with PP2014 for as long as I could, for like you said, the earlier PP11 release had a lot of issues. I frankly believe it was released before it was ready. But it was said above, SMS has been working really HARD on splatting bugs, and even adding some new features, like the new Rotation brush in the Morph Tool. Personally, I am not a fan on the new HTML5 library, and it still has some issues, but after working with it for months, I am getting used to it.
All in all, I think PP11 is a much superior tool for content creation and general rendering than PP2014. As for the new rendering engine, I like what SMS did with the materials comparing to what DAZ did with iRay. In Poser we can use the same shader nodes in both Firefly and Superfly, while we have to create 2 separate sets of materials for 3Delight and iRay. There is also the multiple root nodes in the Material Room, which allows us to create a single material with multiple versions, and Poser automatically picks the right one depending on what rendering engine you use. Let's also remember that Superfly is a physically-based renderer (PBR). while Firefly is still old school "light faking" that is bound to unrealistic results. Creating lighting and materials with PBR is much more predictable because it's based on how real light works in the real world.
I still have PP2014 installed, but after PP11 SR-4, I have never used it again.
What he said! I agree with everything in this post, though I have not had enough time to play with the rigging tools much since I am in the middle of getting a product out the door. But, I rendered this for a promo last night using Superfly.