• Welcome to the Community Forums at HiveWire 3D! Please note that the user name you choose for our forum will be displayed to the public. Our store was closed as January 4, 2021. You can find HiveWire 3D and Lisa's Botanicals products, as well as many of our Contributing Artists, at Renderosity. This thread lists where many are now selling their products. Renderosity is generously putting products which were purchased at HiveWire 3D and are now sold at their store into customer accounts by gifting them. This is not an overnight process so please be patient, if you have already emailed them about this. If you have NOT emailed them, please see the 2nd post in this thread for instructions on what you need to do

I am SO glad you're back!

Rokket

Dances with Bees
new singlet with skirt.jpg

I need some input on this. Click on the pic and see it larger for more detail.
 

Rokket

Dances with Bees
I think I am going to have to change the belt on this too. The emblem on there is different. So is the cape, but I've already changed that map.
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
OK, here goes . . .

First of all, I'm seeing what looks like seams at the shoulders and the elbow, and what looks like "edging" under the logo and round the rib cage under the chest, but they don't really stand out, assuming they're part of the design, and can't really be seen well unless you zoom in close.

Then the logo looks too stiff. IOW, the bottom point looks like it's bent and you can see the bend, though that may just be because of the shine. It also looks like it sags in the middle, and the maroon colored bottom of the S looks like it's got a sunken area as well. I think it looks too stiff for the kind of "fabric" it's attached to.

As far as the skirt goes, that would look so nice dynamic, but I'm not sure if you're into doing a "hybrid" outfit. I know you were concerned about the folds in the cape, and the skirt's going to have the same issue.

Lastly, I think the emblem on the skirt should have a metallic look, or make the S a different color, because it hardly shows up.

I do like the squared off neck, rather than the usual circular shape.

OK, that's my 2¢ FWIW.
 

Rokket

Dances with Bees
I'll take a look at the control edges on the emblem. Those edgings you see were modeled into the design. I guess the bump map muted them. I'll look at that too. I will take that blinn node out or dial it down. The emblem is form fitted to the costume and you should not be seeing any bends. Thank you! I like constructive criticism. I see to much "that looks good" and not enough of this.
 

Rokket

Dances with Bees
update.jpg

I took off the bump map and redid the emblem. I also took the emblem off the skirt for now. I am going to make a belt and then the emblem will be on that. It will match the one on her suit.
 

Rokket

Dances with Bees
I just don't like the texture of the suit. It looks plastic or rubber right now. I will figure out how I am going to fix it, but I don't want to default to the honeycomb texture. I liked the alien skin I had on there, but no matter how much I dial down the bump, it mutes the modeled in seams.

Any suggestions would be welcomed.
 

Seliah (Childe of Fyre)

Running with the wolves.
CV-BEE
Contributing Artist
I just don't like the texture of the suit. It looks plastic or rubber right now.

Perhaps lower the specular strength, and decrease the size of the specular highlight a little bit. Also, maybe alter the specular color to a shade of blue that's lighter than the suit's color. Like a pastel/baby blue almost.

As far as the underlying texture - to me, it looks like the "seams" are pushing inward, rather than outward on the arms. The rectangular areas, I mean.

And for getting a less rubbery look, you could try laying a linen texture over the UV map. Then adjust the opacity of the linen so that it's only bleeding through the texturized lines. You want it very faint; enough for the texture of it to come through the blue, but not enough for the color of the linen to come through. I usually use an opacity of somewhere aroun 20-30% in Corel when I'm doing this kind of layering on a texture.

If it were me, I would probably paint a white or shade of grey in the rectangular areas on the shoulders, paint the rest of the map completely black, and use that as a displacement map to sort of pop out that shoulder area a little bit. If you're trying for a sort of padded look to those areas on the shoulders, that might help - even with the alien or leather texture.

You could actually do white in the areas that the chest/ribcage seams are as well, to bring them out a little bit more as well. That would give you a little bit of a buffer for putting a texture on the blue area without completely losing your seam work.

Just my $.02 ;)
 

Rokket

Dances with Bees
I've lowered the specular in both strength and size and added a grey to the color.

The seams are going inward, that was on purpose. They are not really seams as much as decoration.

I'll give the black and white displacement some consideration. I am normally not a fan of displacement maps, but it might help with the elbow poke through I was seeing.

Thank you!


Where is everyone getting all this money?:confused:
 

Seliah (Childe of Fyre)

Running with the wolves.
CV-BEE
Contributing Artist
The seams are going inward, that was on purpose. They are not really seams as much as decoration.

Ah. I see. Well, disregard my comment then! :)

I'll give the black and white displacement some consideration. I am normally not a fan of displacement maps, but it might help with the elbow poke through I was seeing.

Normally, I'm not either. Especially on skins, they are awful. But for some small applications, they can help. Just not on a skin! :)

If, however, you intended for the seams to go inward for decorative purposes, then I don't see any reason why you would need to fight with a displacement map at all.
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
Where is everyone getting all this money?:confused:
You think 2¢ is a lot of money???? Trust me, it's probably all we can afford, well certainly all I can afford.

Besides, it's 2¢ of our knowledge, not actually 2 pennies you can drop in a jar and have it add up over time. ;)
 

Rokket

Dances with Bees
Ah. I see. Well, disregard my comment then! :)



Normally, I'm not either. Especially on skins, they are awful. But for some small applications, they can help. Just not on a skin! :)

If, however, you intended for the seams to go inward for decorative purposes, then I don't see any reason why you would need to fight with a displacement map at all.
Displacement works off grey scale. So white is 100% and black is 0%. The shades of grey in between would offer different amounts of displacement according to their shading. But yeah, it would be a fight.

I have to remap the UV's on the singlet. It just looks like garbage. I really need a program that does nice unwrapping and is easy enough to work with. The programs I have just are not cutting it. I am going to give UVMapper on last chance, then I am off to the interwebs to try to find something usable. Roadkill is for low poly and chokes on anything above 2000. I have it and I don't really like it. Wings gives decent results if I spend a few days tweaking the UV. I don't have the patience. I have 3DS Max, but I am still learning how to use it. I haven't tried Blender, but a lot of people who use it tell me it's not that good at UV mapping. So....
 
Top