Hi to all,
About Gmax: I guess, just like Max or any other 3d program it does take time to gel.
It's ok for us Max folk who are very used to the interface! But it's not too bad to figure out.
As you will know, Gmax is "only" a modelling tool in that it doesn't "render" in the true sense of the word.
The perspective window is your output view. But it is a superb modeling/modifying program that also
allows keyframe and "normal" animation creations as well.
The main updates that I can see seem to be the add-ons that keen users have created in order to
import/export to mainstream "game engines" and some material add ons stuff.
Anyway, it's worth a try I guess. It does require registration in order to receive the serial number.
I went back to it yesterday to recheck it out and managed to create a nice dynamic skirt for Victoria quite quickly.
Just a primitve cone with a few more height segments than the default ..nothing complex at all.
I managed to get it into Poser by FBX although there are many import file options in Poser Pro Game Edition.
Then the usual workflow in the Poser Cloth room and all was good. So it still does work.
Good to see that there is an interest in Virtual Reality stuff
Poser and Unity and the Oculus Rift work so well together it's almost spooky.
I could go on and on and on about it I guess but I thoroughly recommend the experience.
Unity is free by the way. It does have a paid version but the free version is tops.
Unity does allow simple mesh modifcations..well transforms...One can move, scale and rotate segments quite easily, but that's about it.
No difference there, as with all Game Engines, they are not for modelling.
But
From exporting your Poser figure or/and animation to actually viewing it through the VR headset
takes about five minutes and I've yet to come across any probs at all.
Unity through the FBX format will correctly scale and map exactly as Poser and you intended which
is quite unique. Other game engines I've used sometimes require quite a bit of tweaking etc.
Importing your Poser or Max animation into Unity is of no trouble at all either.
Sorry to have gone on so much. Great to be among some Poser users who have an interest in this.
I'm hoping that soon Poser might have a VR rendering option so's users can simply choose and view it inside Poser
without third party intervention!