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I am SO glad you're back!

Rokket

Dances with Bees
A La-what preset? I guess that's something I don't use. I don't mess with Octane or Reality. When you are doing comics, you don't need those.
 

Lorraine

The Wicked Witch of the North
LaMH = Look at My Hair for DS. I don't know what its equivalent in Poser is but it makes animals furry...and crashes the program if you even LOOK sideways at it. Its biggest crashes are saved for when you cancel applying a preset...KABOOM!!! Persnickety bit of coding that has lost me some hair since I started using it.
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
LaMH, itself, doesn't have a Poser equivalent, but then Poser has the Hair Room, so I guess that would qualify.
 

Rokket

Dances with Bees
LaMH = Look at My Hair for DS. I don't know what its equivalent in Poser is but it makes animals furry...and crashes the program if you even LOOK sideways at it. Its biggest crashes are saved for when you cancel applying a preset...KABOOM!!! Persnickety bit of coding that has lost me some hair since I started using it.
Is it irony that a program for creating hair makes you lose yours?
 

Rokket

Dances with Bees
Joke told to me by my 8 year old son:

Knock, knock.

Who's there?

Knock, knock.

Who's there?

Knock, knock.

Who's there????

A deaf guy.
 

Rokket

Dances with Bees
Supergirl closeup.jpg
Click on this to see the costume close up. I am really proud of the textures on this suit, and how well it does in Dynamic simulations, that elbow thing aside.
 

Lorraine

The Wicked Witch of the North
Will be very interesting to see how it works out in DS dynamics and whether the elbow thing still happens.
 

Rokket

Dances with Bees
I am going to rig the singlet and see what happens. Hopefully I can take that out with the joint editor if it happens again.
 

Rokket

Dances with Bees
I will have to leave the skirt and cape as dynamics. I rigged the singlet and skirt as a one piece and the skirt rips apart when she moves her legs. I know there is a way to make it a hybrid, but I don't really want to mess with that. I may make a separate belt with the emblem on it, though. I am not too fond of how the belt part of the skirt looks when the sim is ran. It distorts...
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
I will have to leave the skirt and cape as dynamics. I rigged the singlet and skirt as a one piece and the skirt rips apart when she moves her legs. I know there is a way to make it a hybrid, but I don't really want to mess with that. I may make a separate belt with the emblem on it, though. I am not too fond of how the belt part of the skirt looks when the sim is ran. It distorts...
It's looking good Rokket. :)

As far as the belt part of the skirt, in the Cloth Room, near the bottom are a bunch of links, and one of them says Edit Constrained Group(s), and if you click on that, you can create the belt as a constrained group. That way it doesn't "sim" like the rest of the skirt. If you have the skirt's belt as a matzone, then all you need to do is click the Add Material button on the dialog palette that opens, and then the belt will show up with red dots for each of the verts in it. That should take care of that issue for you.
 

Rokket

Dances with Bees
I did do that. I am very familiar with the cloth room. I've been using it since Poser 8. And even a rigged belt will sometimes distort when it's conformed. I was just thinking that if it's going to do that, it might look better as a separate item.
 

Rokket

Dances with Bees
True it might. I didn't realize you were familiar with constraining, my bad. :(
It's all good! No harm, no foul! I know I don't expound on my knowledge (mainly because I don't think I have much).

Anyway, I decided that I am going to model a separate belt. I will be rigging the singlet by itself and seeing what the poke though is like. The other option isn't an easy one. I'll have to remodel the elbow parts of the sleeve.
 

Rokket

Dances with Bees
It should be. I can adjust the fallout zones and the weight mapping to correct it. I will know later tonight, when I can sit down long enough to rig it.
 

quietrob

Extraordinary
Hi rokket! Thanks for the links that brought me here. I'm digging the supersuit. As much as I complain about dynamics I do realize that while Conforming is easier for a basic user like me, the results for flowing capes and wrinkles seem to be better attaianed using the cloth room. I do worry about wasted time if I don't set up simulation properly as my commodore 64 isn't that powerful.

I was wondering if the S should be bigger but should it follow her breasts or be solid across her chest?
 
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