So I'm making progress on the weight mapping. Still quite a ways to go there, lots of rogue vertices to track down.
But I'm getting there.
So in the mean time, I have another question about everyone's favorite subject. . . UV maps.
Marvelous Designer does a lot of the handwork (at least as I understand it) for me. Sadly it then doesn't allow me to take advantage of that. So it does UV map the textures and create material zones in .obj file, and I can even see what my UV map looks like and take a screen shot of it.
Sadly, I can't take this and turn it into an image file, other than by taking a screen shot. So I need to use some other program so I can get the UV map as an image file. I need this for two reasons. The textures I'm using are from a merchant resource, I checked the license and I can use them for both free and commercial works as long as I'm not including the original texture file. Also, I want to create a transparency map for the trim so I can make a frayed look.
Now I'm on a Mac, so I can't use UVMapper, of which I hear wonderful things. As far as I can tell, the next favorite choice is Blender. And although there are tons of Blender tutorials, all the ones I've found assume you're starting from scratch with your UV map. This is as far as I've gotten:
When I choose Unwrap I get the little window in the bottom left, but there doesn't seem to be any, okay go ahead and do it option. And I'm not sure this is the right thing to begin with. So once again I come looking for help. Any ideas on the easiest way to get an image version of the UV map (is there a better name for that by the way? Maybe it would aid in my google search for answers if I had the right terminology)
Thanks guys