So I've added some trim to the robe and run into a philosophical questions about 3D clothes. First here's the trim.
And now the philosophical question. A lot of the wrinkles that you can see around the edge of the figure are just because of the low resolution mode I'm running MD in. However, there are some wrinkles at the elbows that are not, and here in lies the great question. When I bring the robe into Poser and run it through the cloth room, with Dusks arms down those wrinkles go away. Now my background is in classical theater, so I've both made and worn lots of robes like this, and if you were to hold up your arms in a zero pose you would get that wrinkle.
So the question is, when I try and convert this to conforming clothing, do I use the morph tool to smooth out the wrinkle, which doesn't look good in the zero pose, but is realistic, or do I leave it?