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Runtime DNA merges with DAZ 3D

frogimus

Adventurous
Personally, I'm still tempted to switch over to just modding Skyrim. I'm still amazed that it has better graphics than either of the hobby 3D platforms and renders animation in realtime.
 

Terre

Renowned
Personally, I'm still tempted to switch over to just modding Skyrim. I'm still amazed that it has better graphics than either of the hobby 3D platforms and renders animation in realtime.
That's actually a big reason why my husband is still using PP2014. He has no use for a renderer that is that slow and there isn't anything else that is a big enough improvement for him to justify the cost.
 

RAMWolff

Wolff Playing with Beez!
Contributing Artist
Here you go.. dig in.........

shortcake1_thumb.jpg
 

Gadget Girl

Extraordinary
Contributing Artist
Personally, I'm still tempted to switch over to just modding Skyrim. I'm still amazed that it has better graphics than either of the hobby 3D platforms and renders animation in realtime.

Don't get me wrong, Skyrim has amazing graphics, but I think it's a little unfair to say it has better graphics. Most of the time my preview window in Poser looks as good as Skyrim.



View media item 1000
And although it may seem like you end up climbing a mountain that you saw in the distance. Games are very good at cleverly swapping out models. So when you first saw that mountain it was just 2d image with some clever billboarding. As you get closer the 2d texture is swapped out with a low res model, then as you get closer an even hight res model, and then finally, when you are climbing the mountain, you are in the fully modeled version. All the while the computer is constantly destroying object to free up memory for new things it has to render. Don't get me wrong, that's a technological feet all in it's own, and it deserves praise.

Not to mention the lack of posing capability in the hands and faces of those models. They are only rigged to be able to do a very small number of things. And there's no SSS in skyrim.

And of course just like Daz or Poser, the speed and quality of graphics you get depend a lot on your computer.
 

Terre

Renowned
My husband's gripe is that Skyrim can do that kind of quality well over 100 times faster than the PBRs currently available for Poser and Studio. His work flow is such that if a render takes over half an hour it's a problem. Over two hours? It needs to be redone so it doesn't take that long.
He's not looking at the distance things for this in Skyrim. He's looking at the character and immediate surroundings.
 

frogimus

Adventurous
Well I've added every realism mod possible, but could only accomplish that because of my GPU's. Running water, rain, fog, grass, high res textures.

Still, Poser and Studio could take some lessons from game designers on utilizing the rendering capabilities of modern hardware.
 

Gadget Girl

Extraordinary
Contributing Artist
My husband's gripe is that Skyrim can do that kind of quality well over 100 times faster than the PBRs currently available for Poser and Studio. His work flow is such that if a render takes over half an hour it's a problem. Over two hours? It needs to be redone so it doesn't take that long.
He's not looking at the distance things for this in Skyrim. He's looking at the character and immediate surroundings.

If it works for him, it's definitely the way to do it :). I am a bit curious about the sorts of renders he does. I think when I was using Reality I would have renders take over 2 hours, but then Reality will run for as long as you let it. I don't think I've had a SuperFly render (so yeah, I am taking Poser 11)take more than 20 minutes, and that's with the setting bumped way up. With Firefly, I've seen them take longer. . . I think at least, but then I can offload those renders to my desktop, and keep working away happily on my laptop.

Well I've added every realism mod possible, but could only accomplish that because of my GPU's. Running water, rain, fog, grass, high res textures.

Still, Poser and Studio could take some lessons from game designers on utilizing the rendering capabilities of modern hardware.

I'm sure they could learn. In fact I got one set of Genesis 3 clothing to see if I could make it workable in Poser. I could, but I found the first thing that needed doing was to reduce the polygons from over 800,000 to closer to the 100,000 range. I could see zero drop in how the item looked, and I could actually do stuff with it, without waiting for ever (of course I know that does have to do with Poser, but point is, way. . . . too many polygons for a fairly simple dress).

If only Poser would take advantage of my GPUs :( but sadly there is some thing about Mac's that they can't seem to leverage them. At least my processor mostly makes up for it.
 

Lorraine

The Wicked Witch of the North
I'm not a gamer but I have a gamer son. He brings his rig over when I'm housesitting and we plug it into the monster tv and he takes me on guided tours of games. I loved Skyrim's graphics though it did get a bit boring for me as he had to keep fighting dragons and stuff as we toured the place ;) Arma 3 was amazing. I got to bomb the living day lights out of anything and everything, graphics were rad. DayZ has nice graphics and it's only a beta. But the bestest graphics especially of water was Far Cry 3. Absolutely stunning. He's shown me a few others I can't recall the names of but these four were the ones I liked the graphics in most.
 

Terre

Renowned
Gadget Girl: He's doing a number of graphic novels to improve his rendering skills. Three of them are here in the freebies section: White Gryphon Publishing
If you go to Smack Jeeves and look for Jim Farris you will find two others. LOGOS and That Wasn't There Yesterday.
He's currently working on a high fantasy one called The Amaranthine Quest.
 

Gadget Girl

Extraordinary
Contributing Artist
Gadget Girl: He's doing a number of graphic novels to improve his rendering skills. Three of them are here in the freebies section: White Gryphon Publishing
If you go to Smack Jeeves and look for Jim Farris you will find two others. LOGOS and That Wasn't There Yesterday.
He's currently working on a high fantasy one called The Amaranthine Quest.

Couldn't find them at the White Gryphon Publishing link, but I did a search and found the Smack Jeeves page. Looks interesting. I can certainly understand why he wouldn't want to be slowed down when making that many images. I tend to look at my render times as a nice break from intently trying to make Poses exactly what I want.
 

frogimus

Adventurous
Funny how we all want different things as the output. Me, I don't care so much for photorealistic renders as I will end up running them through a series of postwork to make them appear inked. I only bother posing the stuff that will be in frame. I usually wash out shadows with my lighting because it works better in my postwork. That's just what I do now. Next year I'll probably have a completely different style.
 

Hornet3d

Wise
Funny how we all want different things as the output. Me, I don't care so much for photorealistic renders as I will end up running them through a series of postwork to make them appear inked. I only bother posing the stuff that will be in frame. I usually wash out shadows with my lighting because it works better in my postwork. That's just what I do now. Next year I'll probably have a completely different style.

Apologies if I overstepped the mark at any point in this thread, I really don't want to upset anyone.

Quickly moving away from any friction.

I am another one that is not really after photorealistic renders even though I marvel at some that are produced. As most my renders are sci-fi and fantasy there seems little point in photorealistic, my aim is usually to produce a 'believable' render. A bit like the movies, you know it is not real but believable enough to suspend reality for a while.
 

Rae134

Renowned
CV-BEE
Contributing Artist

Terre

Renowned
Couldn't find them at the White Gryphon Publishing link, but I did a search and found the Smack Jeeves page. Looks interesting. I can certainly understand why he wouldn't want to be slowed down when making that many images. I tend to look at my render times as a nice break from intently trying to make Poses exactly what I want.
Here are the links from newest to oldest: The Specialists by Jim Farris ©2014 All Rights Reserved
The Barbarians - Book I by Jim Farris ©2011 All Rights Reserved
The Barbarians - Book II by Jim Farris ©2012 All Rights Reserved
The Barbarians - Book III by Jim Farris ©2013 All Rights Reserved
For Love of Evil - ©2005, 2006 Jim Farris - All Rights Reserved
 

Darryl

Adventurous
Well, I have every single email invoice I've ever gotten with regard to any of my 11 years of purchases at RDNA, as well as a spreadsheet listing every item, with respective invoice numbers and dates of purchase. Do you think I should still backup my invoice pages at RDNA?

No, you should teach a class on purchase management, lol. I'd sign up for that.
 

Gadget Girl

Extraordinary
Contributing Artist
Funny how we all want different things as the output. Me, I don't care so much for photorealistic renders as I will end up running them through a series of postwork to make them appear inked. I only bother posing the stuff that will be in frame. I usually wash out shadows with my lighting because it works better in my postwork. That's just what I do now. Next year I'll probably have a completely different style.

Which is actually pretty neat. I love some of renders I've seen which are made to look like ink, or oil, or other non computer medium. I've never found I have any skill at getting the results I want when I've tried to go in that direction, which is maybe why I've tended towards photorealistic. It's also funny because although I will do post work, I'd rather do as little as possible. But again that probably has more to do with my strengths and weaknesses than anything else. I admire people who can do great postwork on an image.
 
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