Colorado potato beetle aka Stonka from my childhood memories of the 70's , I have to hand clean the potatoes leaves from the beetle in our home vegetable garden to get some pocket money lolHere's a few more Iray beetle renders... Click(er) Beetle, the Colorado Potato Beetle and the German cockroach
Colorado potato beetle aka Stonka from my childhood memories of the 70's , I have to hand clean the potatoes leaves from the beetle in our home vegetable garden to get some pocket money lol
I'll probably include the amazing slug I saw at Mt. Rainier NP... the Banana Slug... they grow up to 10" long so you'll probably need a lot of saltLittle parrots... for little pirates?More birds, and some slimy snails too. If there's slugs... will you include some Morton salt?
That's actually a very natural movement you got there Ken, nicely doneHere's 240-frame animation clip using my slug/snail "movement" dial. The dial spins from 0 to 3 and allows a series of sequential morphs that give the slug/snail movement. The animation uses the dial twice; 0->3 then 3->0. The animation sequence shown will be a pose in the set.
https://youtu.be/Rnw9t4wKmZU
thank-you... my "Movement" uses 6 morphs sequentially that lift portions of the "foot" from front to back every 0.5 on that 0 to 3 dial. In addition, there's 4 length morphs (head/neck, fore-foot, hind-foot and tail) that are stretched and reduced over the length of the dial. On the Snail version of the animation, there's also a gentle rocking side to side motion on the snail shell-- that really adds to the look of that animation.That's actually a very natural movement you got there Ken, nicely done
I watched again , wow big props for the trail , I did not noticed it the first time as I focused on the movements . Great idea and execution!thank-you... my "Movement" uses 6 morphs sequentially that lift portions of the "foot" from front to back every 0.5 on that 0 to 3 dial. In addition, there's 4 length morphs (head/neck, fore-foot, hind-foot and tail) that are stretched and reduced over the length of the dial. On the Snail version of the animation, there's also a gentle rocking side to side motion on the snail shell-- that really adds to the look of that animation.
I also have a slime trail in that animation. I placed the slime trail under the slug entirely and it moves slow enough that it gets to the edge of the prop by the end of the animation. I'm trying to figure if there's a reasonable way to extend the trail so that it continues for longer animations.
Geometry Swap + Scaling maybe?thank-you... my "Movement" uses 6 morphs sequentially that lift portions of the "foot" from front to back every 0.5 on that 0 to 3 dial. In addition, there's 4 length morphs (head/neck, fore-foot, hind-foot and tail) that are stretched and reduced over the length of the dial. On the Snail version of the animation, there's also a gentle rocking side to side motion on the snail shell-- that really adds to the look of that animation.
I also have a slime trail in that animation. I placed the slime trail under the slug entirely and it moves slow enough that it gets to the edge of the prop by the end of the animation. I'm trying to figure if there's a reasonable way to extend the trail so that it continues for longer animations.