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Ken1171's Products at HiveWire3D

Hornet3d

Wise
Easy solution for this: resize the script panel to make it wider, and now you have single digit precision when using the sliders. Easy peasy!

As you say, easy peasy, I suspected I was doing something wrong and I was. Wider panel and more accurate control.

Many Thanks.
I can think of only one improvement... A sun, for eye reflections, and a way to link it to the HDRI.

That would certainly be very useful. As it is this is a perfect partner to the vast number of HDRI images I have by ShaaraMuse3D.

This is from After The Rain and eye reflections would improve it.

After the Rain  HW.jpg
 

Ken1171

Esteemed
Contributing Artist
I can think of only one improvement... A sun, for eye reflections, and a way to link it to the HDRI.

The way I do this is to place a large emissive square in the background somewhere in front of the character at a certain distance. This tends to create beautiful eye reflections, sometimes even 2 large planes. Photographers do this in studio shootings, but it's way easier in Poser with a mere square plane you can find in the Props -> Primitives runtime. You can add a constraint to the square so that it always faces the figure's head, no matter where you place it. Select the square, and add a "Look at" constraint and select the figure's head as the target. Very effective and simple to do. Remember eye reflections are independent from sun position. ^^

Hope this helps.
 

MEC4D

Zbrushing through the topology
Contributing Artist
I can think of only one improvement... A sun, for eye reflections, and a way to link it to the HDRI.
Hi @Sunfire you don't need a sun , just a proper HDRI with sun already included with the maps , I will have some very soon .
If you set the eyes correct there is not need for faking the reflection , they will be there according to the HDRI map , all the reason for that , but if you want to do that , put an Area light around 3 ft -1 m away from the figure , set the Area light scale to around 10% and you will get accurate sun reflections in the eyes .. Remember how bigger the scale of the Area light how softer the shadows and vice verse .

Make sure you find some HDRI for now that have some sunlight in it so it match the Area Setup , other way it will looks like flash light .

Change the eye corners on your figure to specular 0.36 and Roughness to 0.00020
 

Sunfire

One Busy Little Bee
QAV-BEE
Contributing Artist
Hi @Sunfire you don't need a sun , just a proper HDRI with sun already included with the maps , I will have some very soon .
If you set the eyes correct there is not need for faking the reflection , they will be there according to the HDRI map , all the reason for that , but if you want to do that , put an Area light around 3 ft -1 m away from the figure , set the Area light scale to around 10% and you will get accurate sun reflections in the eyes .. Remember how bigger the scale of the Area light how softer the shadows and vice verse .

Make sure you find some HDRI for now that have some sunlight in it so it match the Area Setup , other way it will looks like flash light .

Change the eye corners on your figure to specular 0.36 and Roughness to 0.00020
That roughness is practically non-existent
 

Ken1171

Esteemed
Contributing Artist
Hi @Sunfire you don't need a sun , just a proper HDRI with sun already included with the maps , I will have some very soon .
If you set the eyes correct there is not need for faking the reflection , they will be there according to the HDRI map , all the reason for that , but if you want to do that , put an Area light around 3 ft -1 m away from the figure , set the Area light scale to around 10% and you will get accurate sun reflections in the eyes .. Remember how bigger the scale of the Area light how softer the shadows and vice verse .

Make sure you find some HDRI for now that have some sunlight in it so it match the Area Setup , other way it will looks like flash light .

Change the eye corners on your figure to specular 0.36 and Roughness to 0.00020

You always have very helpful info, Cath. Thank you! ^____^=b

I love the ideas that this in generating such as the last two. The other point to make is that the renders are a lot faster.

It makes renders FASTER because this reduces the number of lights that are included in the render calculations. Zero lights mean VERY fast renders.
 

Sunfire

One Busy Little Bee
QAV-BEE
Contributing Artist
Here's my first render with Ken's Script. Not happy with the way the feet look on the "ground".

This uses ShaaraMuse's Sunset Quarry
 

Attachments

  • ravenquarry.jpg
    ravenquarry.jpg
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Ken1171

Esteemed
Contributing Artist
Here's my first render with Ken's Script. Not happy with the way the feet look on the "ground".

This uses ShaaraMuse's Sunset Quarry

This HDRI appears to be low contrast, and has no "sun" to project actual shadows on the ground, which helps placing the character into the location. You can deal with this in a couple of ways: either pick a different HDRI with a "sun", or add a sun to this one by using a distant light, similar to how I did in the demo video.

I mention in the manual that not all HDRI are created the same. Some are good, some are ugly, and some are just bad. The script cannot make up for bad HDRI maps. This is why I have used Mec4D's high quality 10K HDRI in the demo video - to show how quality HDRI actually shows in renders. Can't wait for her to release her HDRI packs, for THEN people will see how bad these others actually are. The ones bundled with Poser 13 are especially bad for the same reasons. -___-
 

Ken1171

Esteemed
Contributing Artist
Outdoor lighting using Mec4D's 10K Gardens Vol.2 HDRI. Same I used in the demo video. I have tried even 16K HDRI, and Poser can take it, but requires 16GB RAM minimum. Since DawnSE lacks proper cornea shape to produce good eye reflections, I used an area light trick as Cath suggested to "force" the eye reflections.

x2scrap.jpg
 
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Sunfire

One Busy Little Bee
QAV-BEE
Contributing Artist
This HDRI appears to be low contrast, and has no "sun" to project actual shadows on the ground, which helps placing the character into the location. You can deal with this in a couple of ways: either pick a different HDRI with a "sun", or add a sun to this one by using a distant light, similar to how I did in the demo video.

I mention in the manual that not all HDRI are created the same. Some are good, some are ugly, and some are just bad. The script cannot make up for bad HDRI maps. This is why I have used Mec4D's high quality 10K HDRI in the demo video - to show how quality HDRI actually shows in renders. Can't wait for her to release her HDRI packs, for THEN people will see how bad these others actually are. The ones bundled with Poser 13 are especially bad for the same reasons. -___-

Sometimes there really isn't much if any shadows. For one thing that image is at sunset, so not much sun there, also heavily overcast skies limit shadows as well.
 

Ken1171

Esteemed
Contributing Artist
Sometimes there really isn't much if any shadows. For one thing that image is at sunset, so not much sun there, also heavily overcast skies limit shadows as well.

Overcast skies are great for shooting with smooth diffuse light, but the side-effects are low contrast and no shadows. I will be testing some sunset HDRIs here. I think I have a bunch. ^^
 

Ken1171

Esteemed
Contributing Artist
As far as lighting/HDRI is concerned, this script has got to be the closest anyone has ever come to producing a make art button.

I remember when HDRI was first used in movie productions, it was solving a very old problem - matching the real-world location's environment lighting with the rendering of 3D models we want to put into it. HDRI automates this process without using any of the usual 3D lights, making it easier, produce less digital noise (less 3D lights in the scene), and renders faster as a bonus. ^^
 

Ken1171

Esteemed
Contributing Artist
~RigControl Dawn2 P12~

This is a Python script for Poser 12+. Requires Poser 12.0.1029 or later. For Windows 10+.

Promo_000_300x350_RigControlLDawn2.jpg

Available at Renderosity and PoserSoftware.

Watch the complete video tutorial:


This is a Python script for Poser 12+. Requires Poser 12.0.1029 or later. For Windows 10+.

This is a Poser Python script that saves you time and effort when posing the new Dawn 2.0 figure. It has sections dedicated to VISUALLY POSING her facial rig, and other posing controls spread across the body, arms, hands, legs, and feet. You can visually click and drag the control points to pose them, instead of having to hunt for dials on the figure. It offers a centralized visual interface to access and pose her ghost bones, ERCs, and selected regular bones with simple click and dragging like you would do with dials, but without having to find them first on the figure.

Promo_01_1000x1200_RigControlDawn2.jpg


It's organized into 5 tabs dedicated to major parts of the body. Red dots represent direct bone controls, while Blue dots control ERC remote controls. As you hover the mouse over the control points, their name is displayed below, so you can quickly identify what they do based on their name and position over the body. The control points are color-coded, making it easy to quickly identify what kind of control they are in a visual way. You have options to filter individual axis rotations, plus symmetry and reversed symmetry. Extra options include 4 levels of on-the-fly mouse precision control, resetting individual controls, or entire collections of them with 1-click.

Promo_02_768x1024_RigControlDawn2.jpg


The script includes an extra built-in enhanced facial preset "memory dots" panel, where you can store and retrieve your facial rig posing presets with ease. In addition to the regular functionality, you already know from Poser memory dots, you can also add custom captions to each dot, and see a thumbnail preview of your saved face that is auto-created when you save a preset, with option to auto-frame the face for you! You can see the captions and previews by just hovering the mouse over the memory dot presets. You also have extra options to include head rotations to the facial posing presets, or load a preset on top of the existing facial posing, adding to it instead of replacing it.

Promo_03_768x1024_RigControlDawn2.jpg


The goal of this script is to make Dawn 2 posing quick and intuitive using a visual interface instead of hunting for dials.

Available at Renderosity and PoserSoftware.

Watch the complete video demonstration:

 

Ken1171

Esteemed
Contributing Artist
~Bunny Suit for Dawn2~ (Poser Version)

**Supports P11, but included Python script automations require Poser 12+.

Available at Renderosity.

Promo_00_300x350.jpg

This is a classic conforming bunny suit for Dawn2 that includes:

* Strapless leotard

* Pantyhose

* High heel shoes (Morphing + Auto-Pose P12+)

* Bow tie collar

* Bell collar (Morphing)

* Wrist cuffs

* Bunny ears (Morphing)

* Cat ears (Morphing)

* Cottontail

* Cat tail (Full EasyPose controls)

Promo_00_1000x1600.jpg


The materials include (Superfly + Firefly):

* 8 Default materials

* 4 Collar materials

* 2 Wrist cuffs materials

* 48 Leotard materials

* 5 Pantyhose materials

* 7 shoes materials

* 2 Cat tail materials

* 90 PBR textures.

Promo_01_1000x1600.jpg


Special helper poses:

* Foot pose

And TONS of texture presets! Includes Firefly + Superfly materials!

Promo_04_1000x1600.jpg


Python Automations (require P12+)

* Random Colors Generator

* Drop to Floor

* Lock feet+toes

* Lock toes

* Unlock all

* Texturing templates (1K, 2K and 4K)

Promo_05_1000x1600.jpg


And let's not forget the very important pantyhose!

Promo_06_1000x1600.jpg


Available at Renderosity.

Supported Dawn2 morphs:


* Leotard:

Aged

Belly Full

BodyBuilder

Breast A Cup

Breast C Cup

Breast D Cup

Bulk

Butt Bubble

Butt Flat

Butt Full

Butt Large

Butt Narrow

Butt Natural Hang

Definition

Hip Bone Height

Hip Bone Width

Hips Full

Hips Rounded

Lat Size

Love Handles

Muffin Top

Pear

Pregnant

Rib Cage Size

SuperModel

Thigh Thin

Thin

Toned

Voluptuous

Waist Narrow

Waist Width

Young



* Pantyhose

Aged

Belly Full

BodyBuilder

Bulk

Butt Bubble

Butt Flat

Butt Full

Butt Large

Butt Narrow

Butt Natural Hang

Definition

Gastroc Raise

Hip Bone Height

Hip Bone Prominence

Hip Bone Width

Hips Full

Hips Rounded

Knee Prominence

Leg Lower Full

Leg Lower Thin

Love Handles

Muffin Top

Pear

Pregnant

Rib Cage Size

SuperModel

Thigh Curve Inside

Thigh Curve Outside

Thigh Full

Thigh Thin

Thin

Toned

Voluptuous

Waist Narrow

Waist Width

Young



* Shoes

PBMThinTips

Thin Tips



* Cuffs

Arms Lower Thin

BodyBuilder

Bulk

Definition

Emaciated

SuperModel

Thin

Young



* Bow tie Collar

Aged

Bell Size

BodyBuilder

Bulk

Definition

Hide Bell

Hide BowTie

Neck Thin

SuperModel

Thin

Young
 
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