I have to say... I used Wings3D as my introduction to modeling. It was basic enough to avoid blowing my brain to smitherenes in the beginning, unlike some other programs. I have a very difficult time with spatial relationships, believe it or not, so modeling is not an easy thing for me.
I did try out Hex... pros? It has a direct from DS bridge. Cons? I hated the UI, couldn't stand the way it functioned, and if I got anything even slightly built, it was so unstable that nine times out of ten I would lose at least ninety percent of my work no matter how many times I saved, because it frequently crashed for no darn reason. I went back to Wings. LOL
At this point, I've been using Blender... I know a lot of folks find Blender difficult to learn, but I have to admit, the price was right, it's a much more full software set than Wings will ever be, and I actually love the UI. I've found it easier to learn how to do things in the hotkey-oriented Blender than I ever did with anything else. The Christmas sweater that I made recently for the Fantasy Attic's holiday giveaway... I modeled that inside of Blender.
I need to get a better handle on uvmapping inside of it - at the moment, I don't yet seem to be able to produce a usable uvmap for clothing items (A Skype contact of mine kindly offered to do the uv mapping on the sweater, and thank heavens she did! LOL). But aside from trying to get a handle on the uvmapping, I actually do find the interface makes a lot of sense to me and is fairly easy to navigate around in.
Blender is NOT an "open it up and poke and prod out of the box" type of application. I mean, there is no way you're going to just be able to poke at buttons and figure out how to work with it. You definitely have to read and follow some tutorials, but thankfully there are a
lot of free tutorials on Youtube and other places, so that's not a hard task to do.
I thought Hexagon had potential, but the stability issues pretty much killed it for me. And Wings3D I still think is a great modeler to introduce a newbie to modeling with - just don't try to do any actual serious modeling in it. Once the beginner gets to the point that they're trying to do organics or soft body stuff... Wings has reached the end of it's usefulness for them, IMO.