I've always wondered whether we are but a small part of the overall picture, or whether we are the bulk of the users. How many users of Poser simply use the Poser content or make their own rather than purchasing content from providers like DAZ, HiveWire, etc. If we are the bulk of those who purchase Poser, I can see how the DAZ Genesis incompatibility with Poser would negatively affect the sales of Poser.
Look at the animation action series RWBY (Rooster Teeth). Characters, props, and sets are created in Maya, but the animation is done with Poser.
How many other companies or artists use Poser professionally, but don't rely on purchased content? For that matter, I don't think it's very appealing to professionals to have to replace their content every time a new figure comes out. I think too the type of figures, characters, and clothing most popular to the hobbyist market, isn't all that appealing to the professional market. Not that I consider all users of Poser or DAZ Studio to be hobbyists ... and am rather annoyed when I'm classified as a hobbyist. But ... hobbyists probably do make up the bulk of customers purchasing content from DAZ, HiveWire, etc.
Anyway ... I too suspect Poser will be sold yet again rather than disappear into an abyss. I wasn't all that happy when Poser was purchased by Smith Micro, but it's not been all that bad for Poser ... or for us. Clearly, there is something about Poser that makes it valuable as an investment.
Even if the Poser figures aren't all that appealing to many of us :wink: