As you may see, I posted some ceramics here
Behind this is a small number of basic shader presets and some maps that can give ~50 main surfaces variations, dirt and smoke not count. Now ready ~15 variations.
Questions:
1. Is another ceramics pack needed at all?
2. Is color variation needed? (there are at least 20 pure clay tints, if I add paint and make presets there would be more than 1000 variations... )
3. Is time-space coordinates for possible (historically) combination needed?
For example:
Second is possible only on modern market. First too pristine for real life but has its possible place in history.
4. Is there any logical way to lay out such pack to make it usable? One can be is: surface preset, general finish preset, finish variation, than colors if needed (if not working with ready texture) and dirts. Plus some more bold historic presets as a bonus. Are there more ways?
5. There are two ways to work with ready textures/packs. One is use LIE and provide maps for it, other is use custom shaders to overlay some noises transparently for user. Plus: it's simplier for user, probably faster and use less memory for GPU rendering. Minus: users can't use own maps.
When I'll find answers pack will be ready for testing.
Behind this is a small number of basic shader presets and some maps that can give ~50 main surfaces variations, dirt and smoke not count. Now ready ~15 variations.
Questions:
1. Is another ceramics pack needed at all?
2. Is color variation needed? (there are at least 20 pure clay tints, if I add paint and make presets there would be more than 1000 variations... )
3. Is time-space coordinates for possible (historically) combination needed?
For example:
Second is possible only on modern market. First too pristine for real life but has its possible place in history.
4. Is there any logical way to lay out such pack to make it usable? One can be is: surface preset, general finish preset, finish variation, than colors if needed (if not working with ready texture) and dirts. Plus some more bold historic presets as a bonus. Are there more ways?
5. There are two ways to work with ready textures/packs. One is use LIE and provide maps for it, other is use custom shaders to overlay some noises transparently for user. Plus: it's simplier for user, probably faster and use less memory for GPU rendering. Minus: users can't use own maps.
When I'll find answers pack will be ready for testing.