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Working with and questions about SSS

Lyne

Distinguished
HW Honey Bear
is there a way to "turn up" (ie: make skin more sparkly) SSS on an already sss'd character? OTHER THAN using EZSkin2 which DOES wash out or lighten up the entire skin overall.

I'm so terrible, I guess, with LIGHTING... some figures skin just doesn't light up no matter what I do... sigh...

The only way I have figured before is to use a really nice SSS skin and substitute out the texture maps... and that's a LOT of work...
 

Miss B

Drawing Life 1 Pixel at a Time
CV-BEE
I'm no SSS expert, and have only been using it on occasion since getting Poser9 a couple of years ago, but wanted to make sure you have Subsurface Scattering checked in your Render settings. If you do, then I'll have to pass, as I really haven't played with it enough to get into the finer points.
 

bagginsbill

Inspired
Specular reflections are usually what people mean by "sparkle" so when you say "more sparkly" in the same sentence with "turn up SSS" I have no idea what you mean.

As for the skin tone, you know that EZSkin has HSV parameters to lighten/darken the skin and to tint it with any color and to make the saturation more intense. Did you use any of those?
 

Lyne

Distinguished
HW Honey Bear
I think I'd have to STUDY A MANUAL for EZskin... HSV...darken... hmmm so I may be able to add SSS, but keep the skin the same shade it is by trail and error... I'm sorry this is so hard for my dyslexic brain! But thanks for the suggestions...

and yes, MissB, I definitely have SSS checked...it makes that pass first... I MAY be lighting the scene wrong... I use Fabi's Warm&Soul, because every time I use another light type I have terrible results...
 
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