Weight mapping crashes DS 4.9.3.166
I created an original figure, using the figure setup tool in DS. I had all my bones parented, placed and aligned exactly where I wanted them. I went to the weight mapping tool and chose "Weight Editing", "Fill by Bone Selection Groups(s)". Every vertex group was filled to 100% for x,y,z rotations and scale weights. All was good. I saved as a figure asset. Everything worked.
I then realized I needed to change a small part of the geometry. In my modeling program I made the changes, adding some vertices. I exported as an obj file, imported to DS, and used the transfer utility to transfer the rigging and the weight maps. But for some reason the weight maps did not transfer. So I went again to "Weight Editing", "Fill by Bone Selection Groups(s)." The program crashed. I tried again, saving the duf file before doing any weight mapping, but when trying the weight mapping, crashed again. I tried adding weight maps to individual parts, the program crashed. It seems no matter what I do, weight mapping now causes a crash. Any idea why a bit of extra geometry would cause such a big problem?
I created an original figure, using the figure setup tool in DS. I had all my bones parented, placed and aligned exactly where I wanted them. I went to the weight mapping tool and chose "Weight Editing", "Fill by Bone Selection Groups(s)". Every vertex group was filled to 100% for x,y,z rotations and scale weights. All was good. I saved as a figure asset. Everything worked.
I then realized I needed to change a small part of the geometry. In my modeling program I made the changes, adding some vertices. I exported as an obj file, imported to DS, and used the transfer utility to transfer the rigging and the weight maps. But for some reason the weight maps did not transfer. So I went again to "Weight Editing", "Fill by Bone Selection Groups(s)." The program crashed. I tried again, saving the duf file before doing any weight mapping, but when trying the weight mapping, crashed again. I tried adding weight maps to individual parts, the program crashed. It seems no matter what I do, weight mapping now causes a crash. Any idea why a bit of extra geometry would cause such a big problem?