3dcheapskate
Busy Bee
A long time ago, while I was having fun doing trigonometry with valueOps, I was watching the millipedes (not at precisely the same time as I was doing the maths - I'd taken a break and gone outside) and wondered whether the sinusoidal ripple of its legs could be done in the same way with valueOps.
Then I promptly forgot all about it.
Until a couple of weeks ago.
So, anyway, at present I've just created a simple body segment with fixed legs and a simple texture, duplicated that to give me four segments. Imported into Poser as an OBJ, each segment being a separate group so I can add them to the appropriate bone easily. Created a simple four bone skeleton, assigned the segments appropriately, unticked "Bend" for each body part (millipedes don't bend), set limits to +/-9 degrees for x/y/zRotate.
I think my basic idea now is to do the leg movement with morphs, but to control those morphs with trigonometry and valueOps. And then try and get those synchronized with the millipede going for a stroll.
For now here's a very short animated wiggle...
I've attached a zipped runtime with the CR2, OBJ, and texture if anybody wants to play and/or offer suggestions. Everything's in subfolders :3DCheapskate:TEST:Millipede:
Then I promptly forgot all about it.
Until a couple of weeks ago.
So, anyway, at present I've just created a simple body segment with fixed legs and a simple texture, duplicated that to give me four segments. Imported into Poser as an OBJ, each segment being a separate group so I can add them to the appropriate bone easily. Created a simple four bone skeleton, assigned the segments appropriately, unticked "Bend" for each body part (millipedes don't bend), set limits to +/-9 degrees for x/y/zRotate.
I think my basic idea now is to do the leg movement with morphs, but to control those morphs with trigonometry and valueOps. And then try and get those synchronized with the millipede going for a stroll.
For now here's a very short animated wiggle...
I've attached a zipped runtime with the CR2, OBJ, and texture if anybody wants to play and/or offer suggestions. Everything's in subfolders :3DCheapskate:TEST:Millipede: