I don't know where to put this, so it's here for now.
I was wondering if I could collect people's hints and tips in one place for streamlining Content Production.
I know we have the CA submission list and that does help. But, I mean things that people have worked out for themselves ways to make the process from creation to packaging go easier.
I can make textures very quickly, and while details take a little longer, that isn't what eats up my time. I end up bouncing back and forth between desktop and a buried Project Runtime, so I often end up losing files, or saving over new files with older ones. And then there is the checking for extra files that may have crept in! All of this especially during the creation and fiddling/tweaking time. I am usually a very organized person, so this is driving me crazy! I can't seem to find my ducks, much less get them in a row! lol.
So, hints, tips, suggestions, what works for you, since everyone works different, having various ideas to choose from lets everyone customize. And it might help not only new people, but more experienced creators who see a tip they never thought of before. I know there is Creator's Toybox out there for Poser, but there doesn't seem to be anything like that for DS.
Ideally, I would like to put together a streamlined process that lets me go from idea to packaged product, ready to submit to Beta testers in about a week. (I know, creation times vary, but basically time starting after the creation of the textures/poses/etc). Thank you for sharing!
I was wondering if I could collect people's hints and tips in one place for streamlining Content Production.
I know we have the CA submission list and that does help. But, I mean things that people have worked out for themselves ways to make the process from creation to packaging go easier.
I can make textures very quickly, and while details take a little longer, that isn't what eats up my time. I end up bouncing back and forth between desktop and a buried Project Runtime, so I often end up losing files, or saving over new files with older ones. And then there is the checking for extra files that may have crept in! All of this especially during the creation and fiddling/tweaking time. I am usually a very organized person, so this is driving me crazy! I can't seem to find my ducks, much less get them in a row! lol.
So, hints, tips, suggestions, what works for you, since everyone works different, having various ideas to choose from lets everyone customize. And it might help not only new people, but more experienced creators who see a tip they never thought of before. I know there is Creator's Toybox out there for Poser, but there doesn't seem to be anything like that for DS.
Ideally, I would like to put together a streamlined process that lets me go from idea to packaged product, ready to submit to Beta testers in about a week. (I know, creation times vary, but basically time starting after the creation of the textures/poses/etc). Thank you for sharing!