seachnasaigh
Energetic
@Dakorillon (IMArts) An HDRI doesn't need to be a spherical pano. It could be a closeup still life shot of Waterford crystal vases catching sunlight through a window. It doesn't need to be generated by a camera, either. The sky HDRIs I've made were rendered in Vue; you simply set the render engine to map entire range and export as HDR or EXR. The file size is ~100MB.
For purposes of using a regular JPEG on a skydome as a light emitter, you could exaggerate the brightness range by math, such as [sky pic] to the 5th power, then multiply that result by 30 or so, and using that as the emission/ambient strength.
Exactly how to accomplish that depends on what render engine and material system you're using.
I don't claim it's as good as an HDRI, but it allows you to use a much greater selection of skies. A poor man's substitute, so to speak.
For purposes of using a regular JPEG on a skydome as a light emitter, you could exaggerate the brightness range by math, such as [sky pic] to the 5th power, then multiply that result by 30 or so, and using that as the emission/ambient strength.
Exactly how to accomplish that depends on what render engine and material system you're using.
I don't claim it's as good as an HDRI, but it allows you to use a much greater selection of skies. A poor man's substitute, so to speak.