I've got commissioned to create a long skirt for G3F, and this is the first time I am working with the new dual quaternion with general weights instead of TriAx. My problem has been with finishing the thigh bend and side-side (it's the same map), and when I edit the "Twist", which is on a different bone, it destroys what I previously did on Bend and Side-Side.
This doesn't make sense - they are different bones, and different weight maps. I must be missing something, since this is not TriAx anymore. First thing I've noticed was that the Twist bone from the thigh didn't have a weight map on the skirt. I created one and then painted the weights on "Left Thigh Twist". When I am done, the weight map from "Left Thigh Bend" is all messed up.
Why does this happen? Aren't these maps from different joints ("Left Thigh Bend" and "Left Thigh Twist")? This is in DS 4.8. Any help would be appreciated.
This doesn't make sense - they are different bones, and different weight maps. I must be missing something, since this is not TriAx anymore. First thing I've noticed was that the Twist bone from the thigh didn't have a weight map on the skirt. I created one and then painted the weights on "Left Thigh Twist". When I am done, the weight map from "Left Thigh Bend" is all messed up.
Why does this happen? Aren't these maps from different joints ("Left Thigh Bend" and "Left Thigh Twist")? This is in DS 4.8. Any help would be appreciated.