I feel a little guilty because it appears I've hijacked Tate's thread, which is not what I wanted to do... should we move to our own thread? Turn the conversation back? *scratching head*
J0del, I could morph the ears all I wanted, but it won't give me what I NEED. Morphs are too limited for what I want. I'd have to continuously go to Blender for each new thing over and over again if two morphs don't blend well or, well, you take it. But having the ears actually be rigged frees up their movement.
I've hit a small problem, though. To get BG's ears rigged I had dialed her ears up and left the morph in the model. Now if I try to make shapes for the ears, I'm going to have all sorts of issues. And I have no desire to rerig another model.
I hadn't thought about using JCMs but I think I should add some. Arms up, down, ears moving, etc. Time to learn something else!
I will of course be creating morphs for smaller feet, face shapes, etc. That's where MCMs come in. I know that eyes blinking is an MCM. I forget how to do them. But this is where Pendraia's generous efforts come into play. Now I gotta get this thread over to my render computer so I can look at them while playing with things.
I like hair that's rigged, and usually I won't deal with hair that's not. There's a script by Mjcasual that I put on the hair for animation to simulate dynamics. With the way DAZ's dynamic system works, true dynamic hair would just fall off of the figure's head. The script depends on deformers, so with rigging I can add deformers to different bone chains to get a more varied movement. The new hair from DAZ? Won't morph for anything usually. Drives me nuts. Give me legacy any day when it comes to hair. When I play with animation it's usually with cartoons so this fits my needs perfectly. Although I admit last night I ended sucked into the Dyncreator script working with Crossdresser 4 until dawn because the situation was just bugging me that much.