Glitterati3D
Dances with Bees
In this case I am having an issue with a clothing item for Dusk. Is there a forum I can ask a question on?
Thanks!
Thanks!
Thanks, Pendraia. Just don't want to mess things up in the nice, neat house.
My question is really pretty simple. In the Poser (PP14) Properties panel under the When Morphing section, there's a series of check boxes. I've never had any problems using all the checkboxes on (checked) until now. While the SuperModel morph requires Follow Origins, all the other morphs deform when this option is selected.
Can someone explain why Follow Origins does this, but appears to be required on any morph that uses scaling? But corrupts morphs that do not scale.......
Ask pdg Glitter...he would know
Hey, Glitterati, we have to have a BIT of stuff tossed around to make it feel homey, right? Tthat's why I just toss cushions around here
Seriously though, you were JUST fine to post it in the Developing for Dusk forum. I've just moved and renamed it for now to the Poser forum, just because I think maybe more folks who can help will look there. Do people feel that forums/subforums that specifically address development issues would be helpful?
I wasn't able to give a very good answer when asked before as I didn't really understand the question. I see it here and have a better idea what you asked. Scaling morphs 1. move the origin of the bone they refer to, 2. scale the bone, 3. reset the origins and then 4. finally draw to the screen. ERC code. Poser performs all the actions in the pz2 in the order they are presented in the pz2 before drawing to the screen. That is what is messing with the other morphs. You might try applying your scaling morph before adding the other morphs as the bones will have been reset to the original origins after the scaling takes place. I was under the impression you wanted to make a scaling pose without using ERC code when I saw the question on the other site. I do not know how to do that. The check boxes you refer to are automatic ERC code injections. Does this help?Ask pdg Glitter...he would know
I wasn't able to give a very good answer when asked before as I didn't really understand the question. I see it here and have a better idea what you asked. Scaling morphs 1. move the origin of the bone they refer to, 2. scale the bone, 3. reset the origins and then 4. finally draw to the screen. ERC code. Poser performs all the actions in the pz2 in the order they are presented in the pz2 before drawing to the screen. That is what is messing with the other morphs. You might try applying your scaling morph before adding the other morphs as the bones will have been reset to the original origins after the scaling takes place. I was under the impression you wanted to make a scaling pose without using ERC code when I saw the question on the other site. I do not know how to do that. The check boxes you refer to are automatic ERC code injections. Does this help?
pdg