Me195
Extraordinary
Yes. The transparency of the entire length of the hair is adjustable with the color ramp. I will try to make it less spikey and less clumpy.If you could just make the tip a bit more transparent would be great. Just less spikey.
Yes. The transparency of the entire length of the hair is adjustable with the color ramp. I will try to make it less spikey and less clumpy.If you could just make the tip a bit more transparent would be great. Just less spikey.
Aren't we all?I'm terribly impatient when it comes to rendering.![]()
Thank you Miss B.WOOT! Looking good Me.![]()
Thank you, I appreciate it.Looks GREAT!
Thank you very much.Wow! That's looking fantastic!
Thank you. It takes a little less than an hour to render with my video cards with the it set to Ultra Non Branched Caustic and the samples bumped up to 120. I'm not sure how fast my CPU can render it. Theoretically it should be able to render it nearly as fast and it would look better, but I don't trust the cooling system to test it. My computer is built around rendering because I too am terribly impatient when it comes to rendering, and also because it's a part of my day job.Looking better and better. Good job!
How long did that take to render? Mine seem to take forever and I'm terribly impatient when it comes to rendering.![]()
would love to see the comparison between this and the SF versionWow! I think it's looking great! I do have some "feel" for making the hair lie and clump and all that. The head is the big "kicker"... I think Tiny said she ended up making like 10 different groups for the head and I believe herThis is an older Firefly render with most of the hair "styled" except the head.
I'll have to try your shader on this in SF
Thanks for all your hard work!
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You are very welcome. I'm just glad to finally be able contribute to the 3d community even if it's something this small. If you like this shader I am also going to post two more shaders. It will be one for transparency hair and one for dynamic hair that is not texture driven.Thank you so much for your work. Very much appreciated. I'm a hairdresser by trade so anything to make Poser hair look more realistic is very much appreciated!
Thank you very much. I'd say you have a talent, but I respect your humility. I agree the head is definitely the big kicker, and I definitely believe tiny when she says it took 10 groups too. I am trying to use as few groups as possible because after a certain amount it won't be renderable with the GPU, but it might not be possible to get a realistic looking fur with the amount of groups I want to use.Wow! I think it's looking great! I do have some "feel" for making the hair lie and clump and all that. The head is the big "kicker"... I think Tiny said she ended up making like 10 different groups for the head and I believe herThis is an older Firefly render with most of the hair "styled" except the head.
I'll have to try your shader on this in SF
Thanks for all your hard work!
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You are very welcome Miss B. I hope it helps. I should also be posting a non texture driven dynamic hair shader that will hopefully resemble the firefly hair node soon.Thank you, thank you, thank you! Downloaded, and will take a look sometime today.![]()
Well, it's a good thing I saved your instructions, as I forgot to add the texture image, and it kept rendering stark white.You are very welcome Miss B. I hope it helps. I should also be posting a non texture driven dynamic hair shader that will hopefully resemble the firefly hair node soon.
There seems to be a conflict in terminology with biscuits' hair. Echo Hair is not strand hair it's transparency hair. It's remarkably detailed transparency hair, so I was confused when I first when I saw the results. I even went to rendo to check the description and it even said strand hair. My shader will only work on dynamic hair like what's made in the poser hair room or from fiber mesh like what's made from Zbrush or LAMH. I have a Shader for transparency hair that I will hopefully be able to post some time tonight that will work with transparency hair like the echo hair.Well, it's a good thing I saved your instructions, as I forgot to add the texture image, and it kept rendering stark white. View attachment 64724 Anyway, I did a couple of renders before logging off last night, and thought I'd upload them for you to see.
This first render is a regular Superfly render of Dawn with Biscuits Echo Hair. Needless to say, I played around with the styling.
View attachment 64725
This second render is with your Simple Strand Hair material. Don't mind the difference in color, as in the first render I played with the Diffuse color, which I didn't see how you could do with your setup. I even went into the compound node and saw the HSV, but that didn't really do anything. Anyway, I like the darker version in any case.
What struck me however was the tips of the bangs across her forehead, and on the left side of her face near her left eye. I tried playing with your 4 settings, but nothing seemed to help. Any suggestions?
View attachment 64726
I am going to try it with other hair, and a simpler style, perhaps one without bangs. Oh, and I look forward to seeing what you come up with for dynamic hair, as I have 2 of those I can now use more often with this new-ish laptop.![]()
