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Poser 13 was released today!

unreal

Noteworthy
Not for my OS :p

If I had to guess as to the delay, I would put money on CyclesX factoring; being Blender code that uses Metal which is, itself, bleeding edge. Doesn't really matter to me that much as I'm more interested in D2 than in P13 :)

Not to say P13 won't be nice. Because it will be. Just saying that I'd rather have D2 and P12 than D1 and P13. D2 and P13 for the win, though. :D
 

Ken1171

Esteemed
Contributing Artist
Some of the attractive sides of P13 is the sheer rendering SPEED we get from CyclesX, and the combined bug-fixing. If you are a content creator, P13 introduces new improved weight maps and morph projections - for the first time in Poser history. Even if you are not a content creator, this will benefit copying morphs from figure to clothing, with the cleanest results I have ever seen from Poser.
 

unreal

Noteworthy
Some of the attractive sides of P13 is the sheer rendering SPEED we get from CyclesX, and the combined bug-fixing. If you are a content creator, P13 introduces new improved weight maps and morph projections - for the first time in Poser history. Even if you are not a content creator, this will benefit copying morphs from figure to clothing, with the cleanest results I have ever seen from Poser.
I'm sold. Build it for my OS and I'll buy it :D
 

Ken1171

Esteemed
Contributing Artist
I'd be willing to test it for them :cool:

They have been working so hard on the Mac version that I couldn't get them to fix a Python bug that is keeping me from releasing my new script for 2 months now. They said they won't even look at it until the Mac version is out.
 
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