Hornet3d
Wise
I am late to this threads, as usual, but I agree with many here that I do not like the fake reflections in the eyes and that real reflections make a render look more believable. Trying to find a set of eyes without burnt in reflections seems to be difficult and with V4 I had one set that had images for each part of eye and none of the images included any burnt in reflections. When I started using Dawn one of the first things I went looking for is a decent set of eyes with no reflections but finding any sort of eye textures for Dawn seemed difficult. Early on I purchased Fabiana's Oriana character and while the reflections are not real the reflections included are generated from the eyes surface and not added to the image map for the iris which is often the case. In my Dawn character I have used the image map from Oriana and only add reflection in cornea and lacirmal materials. The big problem with the highlights burnt into the image mp is that they do not, quite literally, reflect the position or shape of the lights in the scene. For distant shots of a figure this may not be an issue, although at some distances I believe the viewer senses something is not right. For portraits, which many of you will know is a favorite of mine, it is very important and as they are essentially studio shots they reflect the type and position of the lights, very important if you want the eyes to 'follow you around the room'. In most cases for me lighting is a couple of spots and I can place the highlight just where I want by moving the lights. Most my scenes otherwise are indoors and here I again want the eyes to reflect the lighiting for instance if the lighting is from a strip light above say from a corridor lighting panel a round bright highlight does not look right.
Which brings me nicely to Kit Bashing, for some this is just a question of using different clothes such as matching a skirt from one product with a jacket from another, and why shouldn't that be the definition. For me, kit bashing is similar but much wider, I consider my Dawn character to be kit bashed as the figure uses the eyes from one product, the skin texture from another and god knows how many morphs from different sets. The whole is made up from many different parts so I regard it as coming from a kit but then I always have a simple outlook on these sort of things. Comes from having a simple mind I guess.
Which brings me nicely to Kit Bashing, for some this is just a question of using different clothes such as matching a skirt from one product with a jacket from another, and why shouldn't that be the definition. For me, kit bashing is similar but much wider, I consider my Dawn character to be kit bashed as the figure uses the eyes from one product, the skin texture from another and god knows how many morphs from different sets. The whole is made up from many different parts so I regard it as coming from a kit but then I always have a simple outlook on these sort of things. Comes from having a simple mind I guess.