Is it a conformed item? And is it fitted to a character?
I'm assuming you exported your draped object and have now reimported it? You mentioned in another thread playing with the weightmapping? So I'm assuming it might be fitted to the character and often when that's the case you can't use the translate sliders, but I would have thought scaling should still work.
@Miss B, objects are static in that they have no bones but they should still be able to be moved on the different 3D axis. Think about a chair object that you have imported into a program...you would want to be able to move it around and position it.
Edited to add the morph sounds like a good idea...I've seen something on that recently just don't remember where.