Definitely will. Thanks a bunch!
Yeah. I do understand, Dawn. Don't worry. I got it. I'd rather not rely on something that people need a third party script for. But I'm going to look at both methods.
The alternative is no Poser version of the pack.
lol sorry, did I repeat myself,
Lyne, Are you applying that manually or is that tattoo a one click mc6 "does the business for you" type of thing leaving the original skin intact? The only way I can see it working is to use Semidieu advanced shader plugin that was available at RDNA, I believe lululee uses that for her corsets and such. The end result can be achieved using math nodes and masks but it's all manually done and a customer will not be willing to do all that if they purchased a product. When you save you cannot save without the skin and it wont load leaving the original skin intact.
Having said all this,my LIE pack relies on black and white masks for the majority and the colour is changed in the surface tab so you wouldn't even be able to add the colour shadows in the manual way in poser if you had the pack, you will get a black face with skin coloured eyelids/lips
edited to correct vendor who has plugin
Well, I decided to try out the Blender node, and it works. It took me a few tries to find the exact spot to plug it in, but it works. I placed a butterfly on DawnSE's default face map, near her right eye. Character skins have so many node/palettes plugged into one another, it took trial and error to figure out which one to plug where.It's a thought - and something I've been thinking on. If the Blend node works, then great - but if it doesn't work to let people just apply it over the top of whatever skin they might have loaded, then I'll go from there.
Not sure if this still works the same way as I don't use it much
PhilC Designs: Home | Tutorials | Texture & Materials | Second Skin
That's very similar to what I did in shadermixer to get a similar effect but with makeup.I asked this same question and got pointed to a thread at RDNA. You basically have to use a blender node in Poser. I will find the link and post it.
EDIT: Here it is:
Layered image preset in Poser 9?
um I didn't do anything but click on the "material" of ShannasSoulMate (the creator)... so that's why I took a screen cap to show the set up... I want to try this out myself... by making a design on a white (or maybe it's got an alpha?!?!) layer and inserting it as shown... it's all new to me!!
@Seliah, would it be possible to do it with the Dawn base skins and let people know that they would need to manually adjust to different skins?
I have that advanced shader and the person using it the other end (ie the customer) will also need it, so if it disappears from rdna and does not reappear anywhere else then the customers who do not have it will not be able to use your product. Its a shame that they do not make this part of poser, like they do other python scripts. then it will be accessible to anyone who has poser.
We need a script at HW, one that we know will not disappear, even if it is only usable on Dusk, Dawn and Luna as not sure if the uvmaps would have to be considered in the process.
Holy cow! There are 25 .pyc things in 3 folders for my Dawn tats! I have no idea where/how he got it... he did a lot of packs for V4 said:you will probably find there is a script for each material setting, is there 25 items to apply?
I would imagine its one script with a image/path or setting changed but basically the same each time.
I don't think UV maps would need to be considered said:oooooh that would be great,
I am not sure which would need changing off the top of my head, but it would probably involve an image map, image mask at the very least and probably off the alt-diffuse although not sure as I don't do a lot of character skins so not sure of the generic way to do things, it would also mean that more than one layer can be added, can you do the script so that it adds on top of the last rather than replace?
I'd have to play around over the next few days/week to see what's best, I am assuming that Seliah would want more than one layer so you can build up the effect (but I maybe wrong as it's an assumption) my make-ups would definitely need more than one layer