Great mini-tut, Lorraine. That should help her out with the conforming conversions.
CajunBeauty:
tparo said no, but I say yes (well, at least with DS 4.5, and whichever version was current as of November 2015 - with a little help from Bejaymac over at Renderosity).
If you don't mind (or not afraid to) adding a little bit of parameters/data to a conforming clothes DUF file, you can still do it for free. I can't confirm if it works with DS4.9, but I can confirm the DynCreator script working in DS 4.6, so being designed for DS4.8/9 and working in 4.6 shows compatibility. I'm only up to using 4.6 (with no plans to upgrade), and I haven't utilized this since 4.5, but I am confident it still works (with Bejaymac's tip). The tutorial on step-by-step of how to do this is here:
PoC : You can create your own Dynamic Clothes
And, one advantage it still has over the DynCreator script is that the mesh remains conforming and can be posed before drapes (same as Optitex cloth). Don't know why the script author had to go with converting the conforming cloth to static mesh for it to work, but it might have to do with some kind of circumventing whatever coding DAZ implemented trying to dissuade people from using the tutorial.
So, to sum up; DynCreator for a few dollars - works, but static cloth only. PoC do-it-yourself tut for free - works (or still should), and cloth remains conforming with dynamic sim draping ability.