So I was working on some promo images for my Luna outfit, and I was making one in the back, and I found a tiny hole in my headband mesh that A shouldn't be there, and B looks awful once you render.
So I figured I would go into Maya, and idealy just move one vertex around (so I wouldn't have to redo my UVs) to close up the hole. The problem is, when I import the same OBJ file into Maya, there's no hole. Just to be sure I went into the face selection tool, and yep, there's a face right there I can select.
See, I have it selected.
I've tried reimporting the OBJ in Poser with both weld identical vertices on and off, because I've seen that make a difference but still the hole is there.
Any ideas on how I fix this? Or why it's happening?
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So I figured I would go into Maya, and idealy just move one vertex around (so I wouldn't have to redo my UVs) to close up the hole. The problem is, when I import the same OBJ file into Maya, there's no hole. Just to be sure I went into the face selection tool, and yep, there's a face right there I can select.

See, I have it selected.
I've tried reimporting the OBJ in Poser with both weld identical vertices on and off, because I've seen that make a difference but still the hole is there.
Any ideas on how I fix this? Or why it's happening?