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Fire/fire ghost material

phdubrov

Noteworthy
Contributing Artist
Fireball
POC-fireball.jpg

Critical part of material
fireball.png


I attached shader without textures.
 

Attachments

  • fireball.zip
    5 KB · Views: 229

Szark

Awesome
TIP: When using a map or plain colour to drive Emission colour you can set Temp (K) to 0 which will make use of the colour from the map or plain colour only. Yes you can use temp to adjust the colour if needed. You could always make the flames map B&W and place in the Luminance channel to define where the emission will be.
 
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