• Welcome to the Community Forums at HiveWire 3D! Please note that the user name you choose for our forum will be displayed to the public. Our store was closed as January 4, 2021. You can find HiveWire 3D and Lisa's Botanicals products, as well as many of our Contributing Artists, at Renderosity. This thread lists where many are now selling their products. Renderosity is generously putting products which were purchased at HiveWire 3D and are now sold at their store into customer accounts by gifting them. This is not an overnight process so please be patient, if you have already emailed them about this. If you have NOT emailed them, please see the 2nd post in this thread for instructions on what you need to do

Fire/fire ghost material


Contributing Artist

Critical part of material

I attached shader without textures.


  • fireball.zip
    5 KB · Views: 229


TIP: When using a map or plain colour to drive Emission colour you can set Temp (K) to 0 which will make use of the colour from the map or plain colour only. Yes you can use temp to adjust the colour if needed. You could always make the flames map B&W and place in the Luminance channel to define where the emission will be.