Handling animations with PBR can be quite tricky because every configuration detail can become a time multiplier when you render frames by the hundreds. No matter what rendering settings you have, what's present on the scene can also affect rendering times. For example, trees and plants with transparency maps on every leaf can be a performance killer even to Octane. It will slow down *any* rendering engine to a crawl. I have a render I did with a single willow tree I created where the branch leaves had transparency maps, and Octane has chocked on it right away. Removing the tree renders in 95 seconds, but with it present on the background, it takes over an hour.
In addition, your GTX 1050 has only 768 SPs (streaming processors), and that is a limiting factor for CUDA rendering. For example, my much older GTX 980 ti has 2816 SPs, which has a huge impact on CUDA rendering performance. This is a case when the older video card will outperform the newer one many times fold, and no I-ray settings can make up for it. When it comes to CUDA-accelerated rendering, raw performance depends mostly on the video card specs, and nearly nothing on the rest of the computer - assuming the video card slot has the necessary specs (e.g., PCIex 16 4x). Sometimes you have the right GPU, but the motherboard slot it's sitting doesn't provide the necessary specs.
One trick I use to speed up animation rendering speeds is to limit the max samples per frame to a really low number, like 50 or even as low as 30, depending on what's present in your scene. This may end up with a noisy animation, but the nVidia has introduced a new AI-Denoiser to I-ray that can make up for it. Not sure if DAZ has updated DS to have this yet, but if not, it will eventually have it.
Finally, all PBR rendering engines suffer from noisy images if your scenes lack enough lighting to cover all areas. Make sure your lights illuminate ALL parts of the scene, even if just faintly. Unlit areas will make it impossible for the rendering engine to clear the noise, no matter the settings. In other words, a well-lit scene will render faster with less noise.
Hope this helps.