Dawn & Dusk in Carrara
In my experience:
- Carrara can use them
- but with some flaws
- that you can more or less solve with some hacking
I suspect that these flaws are just due to Carrara's misunderstanding of few parameter settings in these models' .duf files or something similar, so I hope that Hivewire 3D can easily solve them in some upcoming update.
In the meanwhile, I'll write here the workarounds I have found.
My tests were done under this setup: Carrara 8.5 Pro (64-bit) running on Windows 10 Home edition.
So, do Dawn and Dusk work in Carrara? And how?
Well, as far as I know...
I tested the following characters: Dawn SR2 (the original Dawn character), Dawn SE (Special Edition) and Dusk.
Hivewire's people models come in 2 flavours: Poser and Daz Studio.
While Poser versions do load in Carrara, when you try to apply some pose they seem to break apart.
Therefore, we'll use the Daz Studio (DS) versions. Once the DS versions' files are unzipped in a directory, we'll add this to Carrara as a content runtime/folder.
Since we are going to use the DS versions, in Carrara's browser we do not choose "Add Runtime..." (this is for Poser stuff); we choose instead "Add Folder..." and then specify that the kind of files to display here is "Content".
Now we can access the content of this directory from the "Content" tab in Carrara's browser.
Let's load a character: Dusk (but the same goes for Dawn).
He appears in the main view. In the Instances tab we see him with this hierarchy:
Dusk --> Dusk --> Actor --> Hip --> ...
We can move him around in 3D space when "Dusk" is selected, but to use his bones for posing (e.g. with the rotate tool) we need to select "Actor".
To apply clothing, hair, MATs or a preset pose, drop them on the figure in the main view or on "Dusk" in the Instance Tab (not the outer "Dusk container"; the inner "Dusk" which directly contains "Actor").
Selecting different parts as "Dusk/Dawn", "Actor", "Head", gives us access to various parameters of the character.
Applying MATs to clothing ahd hair is probably easier by dropping them on their item in the Instance tab than in the main view.
Main issues I found:
Dawn SE has the biggest issue: she loads with wrong transparency of eyes/lashes, thus she looks like she has something covering her eyes.
You can try to fix this by selecting in the instance tab DawnSE --> Dawn --> Actor.
Now go to Carrara's Texture Room: to the right you'll see the Shading Domains for the model.
Double click "Eyelashes_Large" to open its settings; on the left find the "Alpha" channel; set it to "Value (0-100%)" and check it is 0,00%.
Double click "Cornea" and repeat the same process.
Double click "Eyelashes"; on the left find the "Alpha" channel; this time set it to "Texture Map"; click the little folder icon to load the file "DawnSELash.jpg". It is located here (inside the directory you are using for these Dawn and Dusk models):
Runtime --> Textures --> Hivewire 3D --> DawnSE.
Go back to Carrara's Assemble Room: your Dawn SE should render properly.
You can now save this fixed Dawn SE in Carrara' browser or in a normal Carrara (.car) file, so that next time you can start with an already working Dawn SE instead of having to fix her again.
Dawn SE has 3Delight and Iray MATs (Dawn --> MATs --> 3Delight/Iray): use Iray because the other version wipes the MAT out leaving the character darkened.
Dawn SR2 takes her MATs for eyes and makeup properly; you can find them in Dawn --> MATs.
Dusk has AoA SSS and UBER SSS MATs: use UBER because the other version wipes the MAT out leaving the character darkened.
Dawn Heroine Hair has 3Delight and Iray MATs: use 3Delight ones because they look better (Iray has probably some problems with transparencies).
Dawn ponytail hair: I load it on dawn, move her and save the file. But when I open the file again the hair is replaced by a cube [I get this message on opening: an object description is missing in the file. Do you wish to continue (a cube will replace the missing object)?].
I also cannot set different MATs on the hair.
Dusk Briefs seem to be alright when loaded in the main view, but disappear inside Dusk when you render.
Do not worry: they are just too small; get access to the brief's parameters by selecting in the instance tab DuskBriefs --> Actor.
Set parameters like this (or whatever works for you):
LoosenAll = 0.05; LoosenFront = 0.2; LoosenPelvicFloor = 0.8
Now they should render properly.