Darryl
Adventurous
I'm attempting to create low res figures for use as extras in crowd scenes. I recently discovered the LOD meshes for M4 and V4 included in their packages. I want to keep large scenes from being slow to render and sluggish while I set it up. I'm using the 17k and 4k versions for each gender and planning to use second skins for the clothing.
I want to make sure I understand how resources are used regarding these figures and others, so please correct me if my assumptions are in error. I understand that mesh density and texture density mainly affect render time. Lower each and render time will be quicker. What about morphs though? I added the base morphs and morphs ++. Don't those affect the overall file size more than the render time? Am I shooting myself in the foot by adding a bunch of morphs to these low res figures? I'm away from my computer this afternoon but will check back when I return. TIA.
I want to make sure I understand how resources are used regarding these figures and others, so please correct me if my assumptions are in error. I understand that mesh density and texture density mainly affect render time. Lower each and render time will be quicker. What about morphs though? I added the base morphs and morphs ++. Don't those affect the overall file size more than the render time? Am I shooting myself in the foot by adding a bunch of morphs to these low res figures? I'm away from my computer this afternoon but will check back when I return. TIA.