Bejaymac
Inspired
Thanks for the info. Just wanted to remind you that prior to the genesis line of figure Daz Studio and Poser both used a similar (parametric joint parameter) rigging with V4 and previous figures being Daz Studio creations. The rigging at that time was compatible with both Poser and DS. Once weight mapping came on the scene, Poser figures and DS figures began to diverge as to rigging. So, yes, trying to convert a parametric joint rigged figure or a Poser weight mapped figure to DS can often lead to unwanted results. Luckily, the Gnobbit, while a Poser weight mapped figure, does not have a complicated skeleton set up, so converting it to TriAx wm works fine. I am only finding a few places where the wm needs to be touched up. Otherwise, the morphs and dials and rigging works pretty much the same in both Poser and DS. The only difficulty I have encountered at present is in not being as familiar with the rigging and wm tools in DS since I am new to using these. However, I am catching on quite well and making progress.
Actually DS has never user Parametric rigging, it's been a general WM system since the very early days, what catches most out is that Rob and the team are masters of illusion, they make things "look" like they work the same in DS and Poser, even the Figure Setup Tools for DS2 made people think they were rigging parametric when they weren't, all of that "smoke and mirrors" was deliberate, just imagine the s***storm DAZ would have caused if V4 actually bent better in DS than she did in Poser.