unreal
Noteworthy
That's an improvement, for sure. Didn't EZskin do something like that? A little more rigidly and single purpose? But I'm thinking of linking like instancing. fwir, a mat is defined in a poser file. Then the actor references that mat. But if the same mat (ie: node collection) is used in more than one place, it's actually duplicated?
Also, those materials. And orphaned mat zones. When you click a Poser file for the wrong thing, it creates mat zones on the target. You can't get rid of them, I thought? I remember having to clean the poser file itself. Actually, there's a lot of hand cleaning those files. Which can really screw things up.
Like making a character pose. I save the full body morph as a binary. Which has a bunch if UUID and morphs for each body part. There's no way to make the binary morph file include only the actors I want, without using an external editor. Since I'm on mac, I have to use Wine ro run the windows app. I wonder if it's worth it to make a python script for editing the binary morph file. At least cross platform.
Also, those materials. And orphaned mat zones. When you click a Poser file for the wrong thing, it creates mat zones on the target. You can't get rid of them, I thought? I remember having to clean the poser file itself. Actually, there's a lot of hand cleaning those files. Which can really screw things up.
Like making a character pose. I save the full body morph as a binary. Which has a bunch if UUID and morphs for each body part. There's no way to make the binary morph file include only the actors I want, without using an external editor. Since I'm on mac, I have to use Wine ro run the windows app. I wonder if it's worth it to make a python script for editing the binary morph file. At least cross platform.