But let me introduce myself first. Otherwise that would be rude right!
At the youthfull age of 50 I got introduced to a program called Blender (www.blender.org) by my nephew who used it to create 3d computer graphics. I downloaded the software and was frustrated instantly by the user interface. So for a year the software was parked on my harddrive and that was about it. I specialised in VR photography and totally forgot about Blender. Until on a forum I got into a row about the fact that a 2 photograph contains 3d information (depth and perspective) and I got challenged to create something real 3D. I remembered Blender and found tutorials al over the net. So I started watching and I started learning and getting better, During that time I also discovered 3D printing and scanning (I build my own 3D printer), I bought a David 3D scanner package (for which I build the turntable myself) and I discovered SFM scanning via Agisoft. Then an Australian mail freind pointed out DAZ3D and Poser as a way to turn art into a living.
I downloaded DAZ 4.5 and bought some content and was fascinated from a whole new take on 3D. Don't deliver the visuals but deliver the content. That is what I wanted to do, not create "dead" pictures in a frame or on a computerscreen (I don't have the patience for it) but to enable other people to create......
So I found this site that is more or less independent from software and produces cool stuff for either DAZ or Poser. For the momemt I'm limited to DAZ since I dove into the depth of the program that cleverly combines an as simple as possible GUI with a lot of intricate possibilities (for instance in rigging) lurking in the depth.
Some of you might have seen my maiden product (<- do you call it that?) the tripod.....and a tripod needs a camera. Now I could have build a modern DSLR but frankly modern camera's all look the same and they are more or less boring compared to SLR's, wich were marvels of mechanical enginering. Now I always model from life so I looked around and stumbled upon a twin eye reflex that I could borrow. First I made a crapy 3D scan, just to get te proporion into Blender, then I made a model loosely based on the scan, and afterwards. I transfered the model as a single object with Vertex groups from Blender into DAZ (in the Figure Setup) page and rigged everything (as I did with the tripod). Rigging hard objects is quit easy in Blender. Maybe I'l record a tutorial later. Materials are made in Substance Designer and Substance Painter (and are modified in Inkscape and Krita).
But now for the camera!
Here it is in a still.....now you can fidlle with everything since all is rigged......turn the focus knob on the side and it focusses (the lenses will move in an out).
Flip the viewfinder up:
Flip the magnifying glass!
And since Dawn's a star and starts have extra whishes don't they? Ostrich leather edition (at no editional charge, try that IRL ).
Soon in my shop......greets, ArtisanS
At the youthfull age of 50 I got introduced to a program called Blender (www.blender.org) by my nephew who used it to create 3d computer graphics. I downloaded the software and was frustrated instantly by the user interface. So for a year the software was parked on my harddrive and that was about it. I specialised in VR photography and totally forgot about Blender. Until on a forum I got into a row about the fact that a 2 photograph contains 3d information (depth and perspective) and I got challenged to create something real 3D. I remembered Blender and found tutorials al over the net. So I started watching and I started learning and getting better, During that time I also discovered 3D printing and scanning (I build my own 3D printer), I bought a David 3D scanner package (for which I build the turntable myself) and I discovered SFM scanning via Agisoft. Then an Australian mail freind pointed out DAZ3D and Poser as a way to turn art into a living.
I downloaded DAZ 4.5 and bought some content and was fascinated from a whole new take on 3D. Don't deliver the visuals but deliver the content. That is what I wanted to do, not create "dead" pictures in a frame or on a computerscreen (I don't have the patience for it) but to enable other people to create......
So I found this site that is more or less independent from software and produces cool stuff for either DAZ or Poser. For the momemt I'm limited to DAZ since I dove into the depth of the program that cleverly combines an as simple as possible GUI with a lot of intricate possibilities (for instance in rigging) lurking in the depth.
Some of you might have seen my maiden product (<- do you call it that?) the tripod.....and a tripod needs a camera. Now I could have build a modern DSLR but frankly modern camera's all look the same and they are more or less boring compared to SLR's, wich were marvels of mechanical enginering. Now I always model from life so I looked around and stumbled upon a twin eye reflex that I could borrow. First I made a crapy 3D scan, just to get te proporion into Blender, then I made a model loosely based on the scan, and afterwards. I transfered the model as a single object with Vertex groups from Blender into DAZ (in the Figure Setup) page and rigged everything (as I did with the tripod). Rigging hard objects is quit easy in Blender. Maybe I'l record a tutorial later. Materials are made in Substance Designer and Substance Painter (and are modified in Inkscape and Krita).
But now for the camera!
Here it is in a still.....now you can fidlle with everything since all is rigged......turn the focus knob on the side and it focusses (the lenses will move in an out).
Flip the viewfinder up:
Flip the magnifying glass!
And since Dawn's a star and starts have extra whishes don't they? Ostrich leather edition (at no editional charge, try that IRL ).
Soon in my shop......greets, ArtisanS