I honestly can't tell if these figures have caught on at all in the DS community or the user base is more on the Poser end. But I feel like they could use the same sort of Iray TLC people offer for the Genesis figures.
Like what?But I feel like they could use the same sort of Iray TLC people offer for the Genesis figures.
Not at all, see my above post. Though, Dual Lobe specularity would definitely be a feature. While it basically mimics the effects of "normal specularity" plus "top coat", using it allows the Top Coat channels to be freed and used for unique effects, for example shiny makeup. Chromatic SSS unfortunately has huge bugs right now, so despite that when it works, it works very very well, including that couldn't be counted on.Like what?
Just update the base materials to the 4.10 features?
wow, I've never noticed that! But then again I do go and change her lashes to black (and they're not emissive, even if you change the back to brown in the Mat settings so its just the default load).
For sure.These would be a merchant resource I hope?
I like Anagenessis but I don't like that aspect of it, so I won't be following a similar path. I think there's too much lack of control.I like that he set things up to have the main Diffuse map used in most of the channels except for transparency maps and the Normal maps.
Looks fantastic!
Just my thoughts, as I don't use iRAY but I can see how some basic iRAY settings for Dawn and Dusk might be useful, if only as a starting point.
Thanks!
This is exactly my thought for this project. Dawn and Dusk do have basic Iray skin settings but they have some minor conversion problems like the emissive eyelashes which wouldn't be good practice for someone to learn from. And they came out too early to hit one of the major improvements in the Iray shader, which was dual lobe specular for skin. It essentially combines both a "normal" specular layer and a "top coat" specular layer into one channel so you can then use those other channels for useful things like lip gloss, wet look makeup, war paint, easier wet skin effects that don't need geometry shells, etcetera.