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Animateable Bubblegum...

KageRyu

Lost Mad Soul
Contributing Artist
I have a scene I have wanted to animate for some time that I want to have one of the characters in the scene chewing gum, blow a bubble, and have the bubble burst and she starts chewing again. As the result of my OCD I want to do this in-render, not Postworking.

Since my computer is still trying to make an image file of a damaged drive, I currently can only theorize and speculate mentally - but I wanted to see if I could get some input on this.

I was considering if this would be doable using Geometry Swapping? For example, making the Bubble that can be scaled and expanded as one form, then making 2-3 "Burst" shapes and a facial splat to set up as Geometry Swaps that can then be dialed to at the appropriate frames. I say Geometry Swapping instead of Morphing so that there would be more leeway in shape and complexity for the bursts.

Does this sound feasible or am I likely barking up the wrong tree?
 

Janet

Dances with Bees
Contributing Artist
My first thought create a model that's spherical but that has many parts. Scale it up then when it bursts move the parts individually. Dunno geometry swaps.

 

KageRyu

Lost Mad Soul
Contributing Artist
I do not know why I never got a notification of a reply, but thank you for that video clip link. Watching that I might actually be able to model the gum buble in such a way where it could be morphed or rigged. Sorry I am a year late. Working on so many things on the PC and in Real Life, including still working my way through a 2TB data recovery (yup, a year and a half later still trying to recover and/or replace things), plus still finding missing software tools I need to install on the new workstation as I get beck into production.
 
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