So my texturing skills are very very basic. Which leads me to wonder what people who are good at texturing prefer in models. I've heard people mention they like to see the geometry on an object because it lets them know if it will be easy to make textures for that item, but I'm not sure if the things that make texturing easy for me (as someone who has trouble drawing a straight line) make it easy for others.
For instance, I'm working on an outfit now. I decided to add a material zone to the vest to create trim, which is much easier for me, but I don't know if that becomes a hassle for other people, because now they have to deal with my trim. Here's what I mean:
And at the moment the UV layout looks like this:
Does this look like a nightmare to work with or what you would like? Of course I can move things closer together or further apart. In fact I'm inclined to thing that the trim bits are sitting too close to the main part of the vest on the UV.
My thoughts when I look at what I have so far, is that it's easy to make a solid color trim, or even something done procedurally. But it would be hard to then make this have all one pattern. It might also be hard to do certain types of trim, but then I don't use programs like Blacksmith, just a regular 2d image editor, so maybe I'm thinking of it wrong.
Anyway, any feedback thoughts would be appreciated so I can learn to make better models.
For instance, I'm working on an outfit now. I decided to add a material zone to the vest to create trim, which is much easier for me, but I don't know if that becomes a hassle for other people, because now they have to deal with my trim. Here's what I mean:

And at the moment the UV layout looks like this:

Does this look like a nightmare to work with or what you would like? Of course I can move things closer together or further apart. In fact I'm inclined to thing that the trim bits are sitting too close to the main part of the vest on the UV.
My thoughts when I look at what I have so far, is that it's easy to make a solid color trim, or even something done procedurally. But it would be hard to then make this have all one pattern. It might also be hard to do certain types of trim, but then I don't use programs like Blacksmith, just a regular 2d image editor, so maybe I'm thinking of it wrong.
Anyway, any feedback thoughts would be appreciated so I can learn to make better models.