iRay should use the same kinds of lights supported in Octane: emissive mesh, HDRI, and physical sky. The way to set them up should be pretty much the same. Which ones you will use will depend a lot on the scene and the kind of mood you want. Mesh lights are more fit for interior scenes and studio portraits. HDRI and physical sky are more used on outdoor scenes.
Mesh lights can be used exactly like Poser's IDL with emissive materials, and HDRI are a global variation of that. Physical sky is also of the global kind, but in my Octane scenes I use it together with HDRI and emissive planes, which gives more control. Not sure if iRay supports that, but my guess is that it probably does.
Emissive planes are probably the most versatile of the bunch, and the one I use the most. You can use them as spotlights, where their physical size control how sharp or soft the light will be. In both iRay and Octane, we cannot cheat like we did in the past with Poser/DS lights. That is, we cannot disable shadows or exclude objects from being affected by the lights, which can be both good and bad for artistic renders.