Carey
Extraordinary
Okay I am not quite sure where to start this out... We could very well start this out as “Once Upon a Time”...
I mean how else is a story teller supposed to start anything and that is what I am first and for most, I am just a story teller. Whether it be in cursive, in clay or on canvas I have always been a story teller.
And that is what I plan to do here, tell the story, course I hope somewhere along the line everyone that stops in will add to that story. We will attempt to make a big enough story together that those who come , add to that story and take away enough inspiration to go on and spread the word on what good story telling is through their own work...
But there is a problem...See I work rather instinctively, I tend to feel my way through things. You may come here to find out how to make a good render and that is well and good, but I want you to go away as a story teller. I don't know how I am going to do that, least not with out your help...
We are go to try and take apart my art work and with your help we are going to figure out how to make you a great story teller. We are going to tear my work apart and really try to get down to the nuts and bolts of what a good render is...
Now we are going to tear my work apart because it will help me, by being sort of forced to answer questions about my render work and more then likely forced at times to defend my work I hope to help give the all of you some answers as to how to take command of a given 3D space and make it special as only you can.
If nothing else Your going to get to see the makings of great story telling.....
Fist lets start with the work that first got me international attention and set me off in direction in 3D I had not planned on or counted on.
It is titled simply “Elephant Boy”
Now at the time I did this I knew next to nothing about the material room in poser. I just knew I wanted to somehow be a part of 3D. I didn't have a large library and the figures we had to work with didn't exactly lend them selves well to posing. They tended to do strange things if you bent them too far one way or the other. Clothes would poke out here there and every where and you just had to figure out a way to get your pose made and figure out a way to get the clothing that was poking through to poke through where it couldn't be seen.
It was poser 5 and everything I seemed to be able to produce came out cartoon like, I hated it I wanted it to a program that would help me create professional looking illustrations that didn't take me 40 hours or better to complete. Yet that what it was taking back then even on computer.. The software fought you, the models fought you, their clothes fought you and worst of all the lighting fought you....
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I mean how else is a story teller supposed to start anything and that is what I am first and for most, I am just a story teller. Whether it be in cursive, in clay or on canvas I have always been a story teller.
And that is what I plan to do here, tell the story, course I hope somewhere along the line everyone that stops in will add to that story. We will attempt to make a big enough story together that those who come , add to that story and take away enough inspiration to go on and spread the word on what good story telling is through their own work...
But there is a problem...See I work rather instinctively, I tend to feel my way through things. You may come here to find out how to make a good render and that is well and good, but I want you to go away as a story teller. I don't know how I am going to do that, least not with out your help...
We are go to try and take apart my art work and with your help we are going to figure out how to make you a great story teller. We are going to tear my work apart and really try to get down to the nuts and bolts of what a good render is...
Now we are going to tear my work apart because it will help me, by being sort of forced to answer questions about my render work and more then likely forced at times to defend my work I hope to help give the all of you some answers as to how to take command of a given 3D space and make it special as only you can.
If nothing else Your going to get to see the makings of great story telling.....
Fist lets start with the work that first got me international attention and set me off in direction in 3D I had not planned on or counted on.
It is titled simply “Elephant Boy”
Now at the time I did this I knew next to nothing about the material room in poser. I just knew I wanted to somehow be a part of 3D. I didn't have a large library and the figures we had to work with didn't exactly lend them selves well to posing. They tended to do strange things if you bent them too far one way or the other. Clothes would poke out here there and every where and you just had to figure out a way to get your pose made and figure out a way to get the clothing that was poking through to poke through where it couldn't be seen.
It was poser 5 and everything I seemed to be able to produce came out cartoon like, I hated it I wanted it to a program that would help me create professional looking illustrations that didn't take me 40 hours or better to complete. Yet that what it was taking back then even on computer.. The software fought you, the models fought you, their clothes fought you and worst of all the lighting fought you....
View media item 1036