unreal
Noteworthy
In waiting for D2 I decided to port my LF characters Dawn. I use Poser 12 and Blender 3.1 on a Mac. I used the Victoria series, then LaFemme once it was released. Sculpting the face of those characters in Blender is trivial because the face is a single mesh. Just export the head, import into blender keeping vert order, mask the boundary, and go. Then export from blender and import that obj as a morph in the head actor.
Once I decided to work with Dawn I found out the face is 2 meshes. I assume this is was done as a sort of stab at a face rig. In any case, this is problematic for me.
I play with CGI as a hobby. Poser I've had forever. Blender is free and becoming very good.
(Note: please don't bring DS into this. I use what I use for my reasons: Poser and Blender)
I know of no way in Blender to sculpt multiple objects at the same time. Poser can only import OBJs as morphs on a per actor-mesh basis, with the caveat that the morph OBJ has to have the same numbers of verts, and those verts are applied in poser in vert order.
Anyway, questions:
Does no one sculpt Dawn in Blender?
Are they using DS? (ie: does DS have some sort of better multiple actormesh I/O? If that's the case, is there a way using DS as a pipeline?
Is there some way to sculpt multi-meshes in Blender?
Does D2 have the same multi-mesh face?
If the answers to those provide no solution, then I'll have to write a unimesh hack.
Once I decided to work with Dawn I found out the face is 2 meshes. I assume this is was done as a sort of stab at a face rig. In any case, this is problematic for me.
I play with CGI as a hobby. Poser I've had forever. Blender is free and becoming very good.
(Note: please don't bring DS into this. I use what I use for my reasons: Poser and Blender)
I know of no way in Blender to sculpt multiple objects at the same time. Poser can only import OBJs as morphs on a per actor-mesh basis, with the caveat that the morph OBJ has to have the same numbers of verts, and those verts are applied in poser in vert order.
Anyway, questions:
Does no one sculpt Dawn in Blender?
Are they using DS? (ie: does DS have some sort of better multiple actormesh I/O? If that's the case, is there a way using DS as a pipeline?
Is there some way to sculpt multi-meshes in Blender?
Does D2 have the same multi-mesh face?
If the answers to those provide no solution, then I'll have to write a unimesh hack.