Can anyone give me guidance on using Nerd 3D's Waves on the Beach with Iray?
I finally switched to iray toward the beginning of the year, and now I'm at the point where I'm back to working on some ocean scenes. While pretty much everything else is better in iray than 3delight, water does not seem to be one of the things that is. Especially Waves on the Beach. It's absolutely gorgeous in raytraced 3DL, absolutely garbage in iray.
I've been experimenting, and to be fair water is not always terrible in iray, and it's probably just a matter of what I still need to learn about using iray. But WotB, and other water props/shaders, looked fantastic in 3DL but are just plain lacking iray. In experiments, I've tried things like simply converting what I was using with 3DL with the iray uber shader. Tried iray water, other iray water shaders, tried adding the image maps from WotB to iray water shaders (could still experiment with this a bit), but none of it looks very good yet. One of the best results so far was using a 3rd party water shader and setting the refraction weight to 98%. Will experiment more, but it shouldn't be this difficult, should it?
Any help is appreciated.
I finally switched to iray toward the beginning of the year, and now I'm at the point where I'm back to working on some ocean scenes. While pretty much everything else is better in iray than 3delight, water does not seem to be one of the things that is. Especially Waves on the Beach. It's absolutely gorgeous in raytraced 3DL, absolutely garbage in iray.
I've been experimenting, and to be fair water is not always terrible in iray, and it's probably just a matter of what I still need to learn about using iray. But WotB, and other water props/shaders, looked fantastic in 3DL but are just plain lacking iray. In experiments, I've tried things like simply converting what I was using with 3DL with the iray uber shader. Tried iray water, other iray water shaders, tried adding the image maps from WotB to iray water shaders (could still experiment with this a bit), but none of it looks very good yet. One of the best results so far was using a 3rd party water shader and setting the refraction weight to 98%. Will experiment more, but it shouldn't be this difficult, should it?
Any help is appreciated.