eclark1894
Visionary
Does anyone here use Poser's Shadow Cam Lights. If so, how? I'll explain later.
Unlike DS, you can't select a Poser light and look through it.
With Poser, you can see what's being illuminated by the light, how brightly it's illuminated, where the light no longer reaches, and how these and the shadows are affected by adjusting the light with any of the "normal" cameras (Main Camera, Face Camera, etc.). Is that not the same with DS? Or do you need to look through a light to be able to see how adjusting the light affects a scene?
Apparently adjusting the Shadow Cam Lite affects how the shadows render. Which would explain why they are named Shadow Cam Lite instead of Lite CamWith a Spot light, I can see how the shadow changes when I adjust the Shadow Cam Lite xTran and yTran.
I imagine the resources used by the lights and camera is rather negligible compared to figures and props.
Can you post a link Earl, as that might be interesting info for others as well?Found it! Information by Steve Cooper and Stefan Werner in a video on lighting in Poser. Thanks for the help everybody!
Unlike DS, you can't select a Poser light and look through it.
With Poser, you can see what's being illuminated by the light, how brightly it's illuminated, where the light no longer reaches, and how these and the shadows are affected by adjusting the light with any of the "normal" cameras (Main Camera, Face Camera, etc.). Is that not the same with DS? Or do you need to look through a light to be able to see how adjusting the light affects a scene?
Apparently adjusting the Shadow Cam Lite affects how the shadows render. Which would explain why they are named Shadow Cam Lite instead of Lite CamWith a Spot light, I can see how the shadow changes when I adjust the Shadow Cam Lite xTran and yTran.
I imagine the resources used by the lights and camera is rather negligible compared to figures and props.
The Shadow Cams in Poser aren't created until there's a light, and even then they have reduced parameters and properties. So basically, all they do is to allow you to look through them, but they occupy the same space as the light.Yes, you can see how the light is affecting things, to a degree, in DS with 3DL lights. I'm not sure about Iray. I haven't done much with Iray. When you select a light in 3DL you can move it around with the transform dials and see how that changes the shadows, where the fall-off is, and such. I suppose they are similar in purpose. And I suspect you are correct that the resources the Shadow Cam uses are minimal compared to figures.
Dana
Ahhhh, OK.It's in an hour long webinar, Miss B. And they kind of only mention it in passing.