But still uncertain why the one cr2 showed Dusk obj.
Usually Poser 11 creates an obj of the morphed model when you save as a cr2.
That generally isn't how P11 works in terms of morphs. Because the cr2 file describes a figure, it needs a mesh to work with. So it points to the _original_ mesh. Your morph is either embeded in the cr2's dials or externalized as a PMD, depending on your Poser settings. Either way, the base obj and the morphs are separate. The PMD, that's _just_ the morph.
Distributing the cr2, unless you somehow made it with embedded geometry and/or embedded morphs by someone else, would in no way violate anyone's work, unless Dawn's rigging were somehow sold separately from her base mesh.
CR2 files were how people used to share characters. Hence MorphManager's former popularity. Several hard drives ago I hundreds of megs of Posette and even Dork characters, as well as some for V1 and V2. But then V2 and M2 came out, and they were just additional morphs for V1 and M1. Same meshes. So when people made "V2" characters as Cr2 files, they could inadvertently distribute "V2" to people who had only bought V1. And the whole MorphManager process was complicated. You needed to:
- Install your new character to your chosen Poser runtime
- Load the new character and an uber character (has all your morphs) in MorphManager
- Transfer _all_ the new character's morphs to the uber character. IIRC, you had to move over each body part's morphs individual for FBM.
- Save the new uber character (with new morphs)
- Go into Poser, load the new uber character
- Dial in the morphs.
Basically, "characters" (defined as specific morphs of figures) as Poser understands them work for the use case where you're making your own, singular character, but not so much in an environment where content is shared among people and users mix and match content.
Pose files worked for sharing dialed characters since pose files defined any dials, not just rotation. All you'd have to do is load your figure (assuming it had the morphs), then click on the pose file. DAZ (I think Anton, specifically, though I could totally be wrong) came up with injection poses that could add the morphs on the fly and from a source outside the library. Poser very wisely built on this, added binary morphs, but only recently (in terms of versions, not years) added the ability in Poser to make injection pose presets with Poser. Until then, you had to save a character file (cr2) to create the PMD, but the preset to redistribute was a pose file (pz2) that pointed at the PMD. Now you can just go File > Export > Morph Injection (at least in Poser 11 Pro).
TL;DR, cr2, despite their name, are most useful for base figures, not characters. Characters best distributed as injection poses, and if you have PP11+, you should be able to generate those poses without making a cr2 at all.