My first personal experience with digital art was on the Commodore Amiga my high school art teacher had, my senior year. It was pretty slick. It had a tablet and pen, and a colour camera hooked up to it so you could digitize and manipulate things. Scan, recolour, draw...it was amazing for the era. I remember saying to my teacher that I wished the system was portable because it would be cool to have a digital camera I could carry around (I was also taking Photography at the time).
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I got my first workable personal computer in 1992 and immediately wanted to do similar kinds of things. Hahaha NOPE. Not on a 386SX 16 with 1MB of RAM and a 512k video
chip.
But it didn't stop me from trying, using whatever shareware I could find. (Does anyone remember shareware kiosks? Put a dollar or two in, get a floppy disk with a program?)
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It was frustrating, but I did what I could with the tools I had. Eventually I got a better computer with Paintshop Pro, then Photoshop...
Then I had kids ... my first true 3D creations.
But I didn't have the opportunity to dip my toes in the 3D computer graphics pool until late 2001 or 2002, with Bryce, which I enjoyed playing with for a while. But it was soooooo glacially slow to render on my computer that I found it a pain to use. I wanted to make things, but it was just too inconveniently slow.
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Then life got busy again, I got into photography, and I forgot about 3D until late 2005 when I was given a Poser CD. I don't remember if it was version 5 or 6.
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Uh. Yeah.
And here we are today.